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		<id>https://idrowiki.org/c/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aurasphere</id>
		<title>idRO Klasik Wiki - Kontribusi pengguna [id]</title>
		<link rel="self" type="application/atom+xml" href="https://idrowiki.org/c/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aurasphere"/>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/klasik/Istimewa:Kontribusi_pengguna/Aurasphere"/>
		<updated>2026-11-10T04:22:29Z</updated>
		<subtitle>Kontribusi pengguna</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Cash_Shop&amp;diff=4214</id>
		<title>Cash Shop</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Cash_Shop&amp;diff=4214"/>
				<updated>2017-02-06T04:30:46Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Informasi Umum==&lt;br /&gt;
Cash Shop adalah toko yang menjual item dengan nilai tukar '''Cash Point'''. Item pada toko ini tidak dapat dibeli menggunakan Zeny.&lt;br /&gt;
&lt;br /&gt;
===Menambah Cash Point===&lt;br /&gt;
Atau yang disebut dengan Top-Up. Berikut ini adalah panduan untuk mengisinya.&lt;br /&gt;
* {{Topik |thread=113 Panduan Isi RO-Cash Via Game-On Credits}}&lt;br /&gt;
* {{Topik |thread=134 Panduan Isi RO-Cash Via Kode Kartu Game-On}}&lt;br /&gt;
&lt;br /&gt;
==Daftar Item==&lt;br /&gt;
Berikut ini adalah daftar Cash Item pada Item Mall.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitablec collapsible&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot;| Nama !! style=&amp;quot;width:70px;&amp;quot;| Harga !! Deskripsi&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5210 |item=Flapping Angel Wing |simple=yes}} || 100.000 || Meningkatkan attack speed sebesar 3% dan mengurangi waktu casting sebesar 3%. INT &amp;amp; AGI +1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5382 |item=Bell Ribbon |slots=1 |simple=yes}} || 100.000 || Dapat menggunakan Angelus Lv. 1. Vit +1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5286 |item=Pecopeco Hairband |simple=yes}} || 35.000 || Meningkatkan Kecepatan gerak, menambah ASPD sebesar 5%, tapi meningkatkan waktu cast sebesar 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5285 |item=Vane Hairpin |slots=1 |simple=yes}} || 35.000 || AGI + 2. Tidak dapat di upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5148 |item=Guildmaster's Cap |simple=yes}} || 35.000 || INT + 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5253 |item=Lif Doll Hat |slots=1 |simple=yes}} || 35.000 || INT + 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5151 |item=Note Headphone |slots=1 |simple=yes}} || 35.000 || Meningkatkan 10% toleransi terhadap status [[Stun]] dan [[Freeze]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5181 |item=Helm of Darkness |slots=1 |simple=yes}} || 35.000 || STR + 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5470 |item=Darkness Eyes |simple=yes}} || 35.000 || DEX + 1. Tidak bisa [[Blind|dibutakan]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=18616 |item=Long Tongue |simple=yes}} || 35.000 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=18698 |item=Cheesy Snack In Mouth |simple=yes}} || 35.000 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=5548 |item=Scarlet Rose |simple=yes}} || 35.000 || DEX + 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usable===&lt;br /&gt;
{| class=&amp;quot;wikitablec collapsible&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot;| Nama !! style=&amp;quot;width:70px;&amp;quot;| Harga !! Deskripsi&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12902 |item=Bubble Gum Box |simple=yes}} || 10.000 || Sebuah kotak yang berisi 10 buah {{item |id=12210 Bubble Gum}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12900 |item=Battle Manual Box |simple=yes}} || 10.000 || Sebuah kotak yang berisi 10 buah {{item |id=12208 Battle Manual}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12909 |item=Kafra Card Box |simple=yes}} || 2.000 || Sebuah kotak berisi 10 buah {{item |id=12211 Kafra Card}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12901 |item=Insurance Package |simple=yes}} || 10.000 || Sebuah box yang berisi 10 buah {{item |id=12209 Life Insurance}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12922 |item=Token of Siegfried Box |simple=yes}} || 5.000 || Kotak yang berisi 10 {{item |id=7621 Token of Siegfried}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12920 |item=Enriched Elunium Box|simple=yes}} || 5.000 || Kotak yang berisi 5 {{item |id=7619 Enriched Elunium}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12921 |item=Enriched Oridecon Box |simple=yes}} || 5.000 || Kotak yang berisi 5 {{item |id=7620 Enriched Oridecon}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12919 |item=Megaphone Box |simple=yes}} || 2.000 || Sebuah kotak yang berisi 10 {{item |id=12221 Megaphone}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=7776 |item=Gym Membership Card |simple=yes}} || 10.000 || Sebuah Kartu Member latihan yang akan membantu meningkatkan jumlah berat maksimum kamu.&lt;br /&gt;
Kartu ini akan memberikan kamu 1 kali akses latihan, hanya dengan menunjukan kepada NPC Trainer.&lt;br /&gt;
Sekali kunjungan akan meningkatkan jumlah berat maksimum kamu sebesar 200 per 1 Level&lt;br /&gt;
untuk mencapai maksimum Level 10. Ini adalah permanen. Namun ini akan di reset jika kamu Rebirth.&lt;br /&gt;
Kunjungi kembali NPC Trainer kemampuan ini untuk mempelajari kembali, sesuai Level yang sudah kamu pelajari sebelum kamu Rebirth. Kamu bisa meningkatkan Level ini 1 kali untuk setiap kartu.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=17106 |item=Gym Membership Card Box10 |simple=yes}} || 75.000 || Sebuah Kotak yang berisikan 10 {{item |id=7776 Gym Membership Cards}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12214 |item=Convex Mirror |simple=yes}} || 2.000 || Seseorang dapat mendeteksi kehadiran boss MVP,&lt;br /&gt;
memiliki effect selama 10 menit dan akan hilang ketika mati.&lt;br /&gt;
Tetapi tidak berlaku pada beberapa monster MVP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=13905 |item=Hardcore Set Box |simple=yes}} || 25.000 || Sebuah kotak yang berisi 10 {{item |id=12208 Battle Manual}}, 10 {{item |id=12210 Bubble Gum}}, dan 10 {{item |id=12209 Life Insurance}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=17079 |item=Fly Wing Box |simple=yes}} || 10.000 || Memberikan kamu 50 {{item |id=601 Fly Wings}} ketika membukanya&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6377 |item=Street Stall License |simple=yes}} || 1.000 || Surat Izin membuka toko (Hanya untuk membeli) dari perkumpulan Merchant. Memiliki cap resmi dari perkumpulan Merchant. (Sekali pakai)&amp;lt;ref&amp;gt;Lihat halaman [[Buying Store]] untuk penggunaannya.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Consumable===&lt;br /&gt;
{| class=&amp;quot;wikitablec collapsible&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot;| Nama !! style=&amp;quot;width:70px;&amp;quot;| Harga !! Deskripsi&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=13857 |item=Popping Candy 5 Box |simple=yes}} || 2.000 || Sebuah kotak berisi 5 buah {{item |id=14586 permen yang dapat meletup dimulutmu}}. Jangan lupa menyikat gigi setelah memakannya.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=13858 |item=Popping Candy 10 Box |simple=yes}} || 3.500 || Sebuah kotak berisi 10 buah {{item |id=14586 permen yang dapat meletup dimulutmu}}. Jangan lupa menyikat gigi setelah memakannya.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12905 |item=Dragon Breath Cocktail Box |simple=yes}} || 4.000 || Sebuah box berisi 10 buah {{item |id=12204 makanan INT+10}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12906 |item=Hwergelmir's Tonic Box |simple=yes}} || 4.000 ||  Sebuah box berisi 10 buah {{item |id=12205 makanan DEX+10}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12903 |item=Steamed Tongue Box |simple=yes}} || 4.000 ||  Sebuah box berisi 10 buah {{item |id=12202 makanan STR+10}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12907 |item=Nine Tail Dish Box |simple=yes}} || 4.000 ||  Sebuah box berisi 10 buah {{item |id=12206 makanan LUK+10}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12904 |item=Steamed Scorpion Box |simple=yes}} || 4.000 ||  Sebuah box berisi 10 buah {{item |id=12203 makanan AGI+10}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12908 |item=Stew Of Immortality Box |simple=yes}} || 4.000 ||  Sebuah box berisi 10 buah {{item |id=12207 makanan VIT+10}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12914 |item=Increase AGI 10 scroll Box |simple=yes}} || 4.000 || Kotak yang berisi 10 {{item |id=12216 agi scrolls (LV10)}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=12913 |item=Blessing 10 Scroll Box |simple=yes}} || 4.000 || Kotak yang berisi 10 {{item |id=12215 blessing scrolls (LV10)}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=7622 |item=Hair Style Coupon |simple=yes}} || 10.000 || Sebuah tiket spesial dimana kamu bisa merubah model rambut kamu dengan model terbaru. Tiket ini hanya bisa digunakan untuk 1 kali saja.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6046 |item=Clothing Dye Coupon |simple=yes}} || 50.000 || Jika kamu memberikan kupon ini pada NPC khusus, ia akan merubah warna bajumu.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=6047 |item=Clothing Dye Coupon II |simple=yes}} || 50.000 || Jika kamu memberikan kupon ini pada NPC khusus, ia akan mengembalikan warna bajumu seperti semula.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aksesoris===&lt;br /&gt;
{| class=&amp;quot;wikitablec collapsible&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot;| Nama !! style=&amp;quot;width:70px;&amp;quot;| Harga !! Deskripsi&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2751 |item=Academy Badge |simple=yes}} || 25.000 || INT + 2, MATK + 3%, MHP + 100.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2888 |item=School Bag |slots=1 |simple=yes}} || 25.000 || Meningkatkan kecepatan serangan (mengurangi delay setelah menyerang) sebesar 3%, mengurangi waktu casting sebesar 3%. &lt;br /&gt;
&lt;br /&gt;
Jika memiliki level dibawah level 79, HP + 200, SP + 100. &lt;br /&gt;
&lt;br /&gt;
Jika dipakai bersamaan dengan Academy Badge, meningkatkan kecepatan serangan (mengurangi delay setelah menyerang) sebesar 3%, mengurangi waktu casting sebesar 3%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2767 |item=Acolyte Figure |simple=yes}} || 20.000 || Int + 1, efek tambahan: SP + 50 saat digunakan oleh job Acolyte&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2769 |item=Archer Figure |simple=yes}} || 20.000 || Dex + 1, efek tambahan: ATK + 10 saat digunakan oleh job Archer&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2768 |item=Mage Figure |simple=yes}} || 20.000 || Int + 1, efek tambahan: Pemulihan SP bertambah sebesar 5% saat digunakan oleh job Mage&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2771 |item=Merchant Figure |simple=yes}} || 20.000 || Str + 1, efek tambahan CRI + 5 saat digunakan oleh job Merchant&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2766 |item=Swordman Figure |simple=yes}} || 20.000 || Vit + 1, efek tambahan: DEF + 2 saat digunakan oleh job Swordman&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=2770 |item=Thief Figure |simple=yes}} || 20.000 || Agi + 1, efek tambahan: Meningkatkan kecepatan serangan (delay serangan berkurang) sebesar 3% saat digunakan oleh job Thief&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rental===&lt;br /&gt;
{| class=&amp;quot;wikitablec collapsible&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot;| Nama !! style=&amp;quot;width:70px;&amp;quot;| Harga !! Deskripsi&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=16682 |item=Boarding Halter Box7 |simple=yes}} || 10.000 || Kotak yang berisi 1 buah {{item |id=12622 Boarding Halter}} untuk memanggil hewan tunggangan. Selama 7 Hari.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=16372 |item=Four Leaf Clover In Mouth Box |simple=yes}} || 10.000 || Sebuah kotak yang berisi 1 {{item |id=5596 Four Leaf Clover}} In Mouth di dalamnya. Durasi 3 Hari.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=16385 |item=Four Leaf Clover In Mouth Box7 |simple=yes}} || 30.000 || Sebuah kotak yang berisi 1 {{item |id=5596 Four Leaf Clover}} In Mouth di dalamnya. Durasi 7 Hari.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=16389 |item=Bubble Gum In Mouth Box7 |simple=yes}} || 10.000 || Sebuah kotak yang berisi 1 {{item |id=5597 Bubble Gum In Mouth}} di dalamnya. Durasi 7 Hari.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item List |id=16390 |item=Bubble Gum In Mouth Box30 |simple=yes}} || 30.000 || Sebuah kotak yang berisi 1 {{item |id=5597 Bubble Gum In Mouth}} di dalamnya. Durasi 30 hari..&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;background-color:#E0E0FF;&amp;quot;&lt;br /&gt;
| Item yang membutuhkan konfirmasi lebih lanjut untuk dapat dihubungkan ke [{{database}} db.idrowiki.org]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPC==&lt;br /&gt;
Berikut ini adalah NPC yang berkaitan dengan Item Mall.&lt;br /&gt;
&lt;br /&gt;
===Hair Stylist===&lt;br /&gt;
'''No Info'''&lt;br /&gt;
&lt;br /&gt;
===Cloth Stylist===&lt;br /&gt;
'''No Info'''&lt;br /&gt;
&lt;br /&gt;
===Gym===&lt;br /&gt;
'''No Info'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Novice&amp;diff=3637</id>
		<title>Novice</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Novice&amp;diff=3637"/>
				<updated>2017-01-17T10:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: /* Training Grounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job|icon=Novice|jobName=Novice|jobType=Novice|changesAt=Training Grounds|skills=1|skillPoints=9|questSkills=2|str=0|agi=0|vit=0|int=0|dex=0|luk=0}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Berkas:Novice_Illust.png|225px|thumb|right|Ilustrasi Novice]]&lt;br /&gt;
&lt;br /&gt;
'''Novice''' adalah titik awal dari semua karakter di Ragnarok Online. Saat kamu membuat karakter baru, kamu bisa memilih dari beberapa jenis gaya dan warna rambut. Kamu juga dapat memilih stat awal yang diinginkan. Novice tidak menerima penalti [[EXP]] saat mati, dan memperoleh 50% [[HP]] kembali saat muncul kembali di kota setelah mati. Setelah mencapai Job Level 10, Novice dapat berubah menjadi salah satu Job 1 berikut ini:&lt;br /&gt;
&lt;br /&gt;
*[[Swordman]]&lt;br /&gt;
*[[Magician]]&lt;br /&gt;
*[[Archer]]&lt;br /&gt;
*[[Merchant]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
*[[Acolyte]]&lt;br /&gt;
&lt;br /&gt;
Atau dapat juga memilih untuk menjadi salah satu dari Expanded Job dibawah ini:&lt;br /&gt;
&lt;br /&gt;
*[[Super Novice]] &lt;br /&gt;
*[[TaeKwon Kid]]&lt;br /&gt;
*[[Ninja]]&lt;br /&gt;
*[[Gunslinger]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training Grounds ==&lt;br /&gt;
&lt;br /&gt;
# Bicaralah kepada NPC Sprakki.&lt;br /&gt;
# Kamu akan mendapatkan tugas untuk berjalan menuju dalam istana untuk mengikuti pelatihan di Ragnarok.&lt;br /&gt;
# Bicaralah kepada Sprakki didalam istana, pilih menu untuk mengikuti pelatihan.&lt;br /&gt;
# Kamu akan diwarp ke NPC Brade, bicaralah padanya [ mendapatkan 500 red potion ], pakailah minimal 4 equip yang diberikan oleh Brade (buka inventory alt+e) [ mendapatkan 20 Novice Butterflywing ].&lt;br /&gt;
# Setelah ke Brade kamu akan mendapatkan tugas untuk belajar Skill First Aid di NPC Jinha ( 114,118 ), bicaralah pada Jinha dan laporkan kembali kepada Brade [ mendapatkan Novice Adventure Suit ], bicara kembali kepada Brade dan pilih menu ( Tolong, pindahkan aku ).&lt;br /&gt;
# Kamu akan diwarp kesebuah ruangan dimana ada 4 NPC disana, bicaralah kepada Chocolat, kemudian kamu mendapatkan tugas untuk berbicara kepada 3 NPC lainnya. Bicaralah kepada petugas kafra, NPC Zonda, dan Soldier, jika sudah berbicara kepada 3 NPC lainnya silahkan berbicara kembali ke NPC Chocolat [ mendapatkan storage free ticket 50 dan mendapatkan 50 free warp ticket ].&lt;br /&gt;
# Kamu akan diwarp ke tempat pelatihan, bicaralah kepada Brade [ mendapatkan 100 Red Potion ] burulah 1 poring dan laporkan kembali kepada Brade [ mendapatkan novice cutter ], jika sudah buatlah job levelmu menjadi 10 dan pergilah kearah utara untuk mengubah job kamu.&lt;br /&gt;
# Bicaralah kepada NPC Instruktur Terakhir untuk memindahkan kamu ke job yang ingin kamu pilih.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Basic Skill|icon=NV_BASIC}}&lt;br /&gt;
|| Mengaktifkan Fitur Transaksi dan Akses [[Kafra]] dan Chatroom dan Pembuatan [[Party]]. || 9&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Base Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=First Aid|icon=NV_FIRSTAID}}&lt;br /&gt;
|| Mengkonsumsi 3 [[SP]] untuk menambah 5 [[HP]]. || 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive || 4&amp;lt;ref&amp;gt;The Monk Training Grounds [[NPC]] will teach you this skill, bypassing the quest requirement.&amp;lt;/ref&amp;gt; || [[Novice_Skill_Quest#First_Aid_Quest|First Aid Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Play Dead|icon=NV_TRICKDEAD}}&lt;br /&gt;
|| Berpura-pura mati dan tidak dapat diserang oleh pemain lain dan  [[monster]]s. || 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive || 4 || [[Novice_Skill_Quest#Play_Dead_Quest|Play Dead Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||45&lt;br /&gt;
|-&lt;br /&gt;
| 3||50&lt;br /&gt;
|-&lt;br /&gt;
| 4||55&lt;br /&gt;
|-&lt;br /&gt;
| 5||60&lt;br /&gt;
|-&lt;br /&gt;
| 6||65&lt;br /&gt;
|-&lt;br /&gt;
| 7||70&lt;br /&gt;
|-&lt;br /&gt;
| 8||75&lt;br /&gt;
|-&lt;br /&gt;
| 9||80&lt;br /&gt;
|-&lt;br /&gt;
| 10||85&lt;br /&gt;
|-&lt;br /&gt;
| 11||90&lt;br /&gt;
|-&lt;br /&gt;
| 12||95&lt;br /&gt;
|-&lt;br /&gt;
| 13||100&lt;br /&gt;
|-&lt;br /&gt;
| 14||105&lt;br /&gt;
|-&lt;br /&gt;
| 15||110&lt;br /&gt;
|-&lt;br /&gt;
| 16||115&lt;br /&gt;
|-&lt;br /&gt;
| 17||120&lt;br /&gt;
|-&lt;br /&gt;
| 18||125&lt;br /&gt;
|-&lt;br /&gt;
| 19||130&lt;br /&gt;
|-&lt;br /&gt;
| 20||135&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 21||140&lt;br /&gt;
|-&lt;br /&gt;
| 22||145&lt;br /&gt;
|-&lt;br /&gt;
| 23||150&lt;br /&gt;
|-&lt;br /&gt;
| 24||155&lt;br /&gt;
|-&lt;br /&gt;
| 25||160&lt;br /&gt;
|-&lt;br /&gt;
| 26||165&lt;br /&gt;
|-&lt;br /&gt;
| 27||170&lt;br /&gt;
|-&lt;br /&gt;
| 28||175&lt;br /&gt;
|-&lt;br /&gt;
| 29||180&lt;br /&gt;
|-&lt;br /&gt;
| 30||185&lt;br /&gt;
|-&lt;br /&gt;
| 31||190&lt;br /&gt;
|-&lt;br /&gt;
| 32||195&lt;br /&gt;
|-&lt;br /&gt;
| 33||200&lt;br /&gt;
|-&lt;br /&gt;
| 34||205&lt;br /&gt;
|-&lt;br /&gt;
| 35||210&lt;br /&gt;
|-&lt;br /&gt;
| 36||215&lt;br /&gt;
|-&lt;br /&gt;
| 37||220&lt;br /&gt;
|-&lt;br /&gt;
| 38||225&lt;br /&gt;
|-&lt;br /&gt;
| 39||230&lt;br /&gt;
|-&lt;br /&gt;
| 40||235&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 41||240&lt;br /&gt;
|-&lt;br /&gt;
| 42||245&lt;br /&gt;
|-&lt;br /&gt;
| 43||250&lt;br /&gt;
|-&lt;br /&gt;
| 44||255&lt;br /&gt;
|-&lt;br /&gt;
| 45||260&lt;br /&gt;
|-&lt;br /&gt;
| 46||265&lt;br /&gt;
|-&lt;br /&gt;
| 47||270&lt;br /&gt;
|-&lt;br /&gt;
| 48||275&lt;br /&gt;
|-&lt;br /&gt;
| 49||280&lt;br /&gt;
|-&lt;br /&gt;
| 50||285&lt;br /&gt;
|-&lt;br /&gt;
| 51||290&lt;br /&gt;
|-&lt;br /&gt;
| 52||295&lt;br /&gt;
|-&lt;br /&gt;
| 53||300&lt;br /&gt;
|-&lt;br /&gt;
| 54||305&lt;br /&gt;
|-&lt;br /&gt;
| 55||310&lt;br /&gt;
|-&lt;br /&gt;
| 56||315&lt;br /&gt;
|-&lt;br /&gt;
| 57||320&lt;br /&gt;
|-&lt;br /&gt;
| 58||325&lt;br /&gt;
|-&lt;br /&gt;
| 59||330&lt;br /&gt;
|-&lt;br /&gt;
| 60||335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 61||340&lt;br /&gt;
|-&lt;br /&gt;
| 62||345&lt;br /&gt;
|-&lt;br /&gt;
| 63||350&lt;br /&gt;
|-&lt;br /&gt;
| 64||355&lt;br /&gt;
|-&lt;br /&gt;
| 65||360&lt;br /&gt;
|-&lt;br /&gt;
| 66||365&lt;br /&gt;
|-&lt;br /&gt;
| 67||370&lt;br /&gt;
|-&lt;br /&gt;
| 68||375&lt;br /&gt;
|-&lt;br /&gt;
| 69||380&lt;br /&gt;
|-&lt;br /&gt;
| 70||385&lt;br /&gt;
|-&lt;br /&gt;
| 71||390&lt;br /&gt;
|-&lt;br /&gt;
| 72||395&lt;br /&gt;
|-&lt;br /&gt;
| 73||400&lt;br /&gt;
|-&lt;br /&gt;
| 74||405&lt;br /&gt;
|-&lt;br /&gt;
| 75||410&lt;br /&gt;
|-&lt;br /&gt;
| 76||415&lt;br /&gt;
|-&lt;br /&gt;
| 77||420&lt;br /&gt;
|-&lt;br /&gt;
| 78||425&lt;br /&gt;
|-&lt;br /&gt;
| 79||430&lt;br /&gt;
|-&lt;br /&gt;
| 80||435&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 81||440&lt;br /&gt;
|-&lt;br /&gt;
| 82||445&lt;br /&gt;
|-&lt;br /&gt;
| 83||450&lt;br /&gt;
|-&lt;br /&gt;
| 84||455&lt;br /&gt;
|-&lt;br /&gt;
| 85||460&lt;br /&gt;
|-&lt;br /&gt;
| 86||465&lt;br /&gt;
|-&lt;br /&gt;
| 87||470&lt;br /&gt;
|-&lt;br /&gt;
| 88||475&lt;br /&gt;
|-&lt;br /&gt;
| 89||480&lt;br /&gt;
|-&lt;br /&gt;
| 90||485&lt;br /&gt;
|-&lt;br /&gt;
| 91||490&lt;br /&gt;
|-&lt;br /&gt;
| 92||495&lt;br /&gt;
|-&lt;br /&gt;
| 93||500&lt;br /&gt;
|-&lt;br /&gt;
| 94||505&lt;br /&gt;
|-&lt;br /&gt;
| 95||510&lt;br /&gt;
|-&lt;br /&gt;
| 96||515&lt;br /&gt;
|-&lt;br /&gt;
| 97||520&lt;br /&gt;
|-&lt;br /&gt;
| 98||525&lt;br /&gt;
|-&lt;br /&gt;
| 99||530&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Novice}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Stats&amp;diff=3453</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Stats&amp;diff=3453"/>
				<updated>2017-01-09T08:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: /* AGI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stat-Stat Utama ==&lt;br /&gt;
Stat adalah enam statistik dasar yang membuat (atau menghancurkan) sebuah karakter. Stat berawal dengan angka dasar yaitu 1, dan dapat dinaikkan hingga sebesar 99. Dengan bonus-bonus, angka efektif dapat melebihi 100. Stat dasar meningkat dengan penggunaan stat poin, stat poin yang digunakan akan makin tinggi dengan makin tingginya stat. Stat poin dapat diperoleh seiring dengan peningkatan base level, jumlahnya meningkat seiring dengan makin tingginya level.&lt;br /&gt;
&lt;br /&gt;
=== STR ===&lt;br /&gt;
Stat ini meningkatkan serangan fisik secara langsung (kecuali menggunakan Pistol, Alat Musik, Cambuk, dan Busur), membuatmu dapat memberikan damage yang cukup meskipun kamu tidak menggunakan senjata apapun jika kamu menaikkan jumlah STR yang cukup banyak.&lt;br /&gt;
&lt;br /&gt;
Setiap 1 STR memberikan:&lt;br /&gt;
*Serangan minimum dan maksimum damage +1&lt;br /&gt;
**Setiap total 10 STR memberikan bonus tambahan damage (Lihat tabel di bawah)&lt;br /&gt;
*Batas Berat +30&lt;br /&gt;
*Setiap 5 STR: Damage serangan jarak jauh +1&lt;br /&gt;
&lt;br /&gt;
[[Image: strgraph.png|thumb|STR attack bonus graph]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Bonus damage STR pada serangan jarak dekat'''&lt;br /&gt;
! STR&lt;br /&gt;
||10||20||30||40||50||60||70||80||90||100||110||120||130||140||Setiap penambahan 10 STR &lt;br /&gt;
|-&lt;br /&gt;
!Bonus damage pada peningkatan ini&lt;br /&gt;
||1||3||5||7||9||11||13||15||17||19||21||23||25||27||STR / 10] * 2 - 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Bonus damage total&lt;br /&gt;
||1||4||9||16||25||36||49||64||81||100||121||144||169||196||[STR / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
!Total damage dari STR&lt;br /&gt;
||11||24||39||56||75||96||119||144||171||200||231||264||299||336||STR + [STR / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hal khusus tentang STR: &lt;br /&gt;
&lt;br /&gt;
*[[ATK]]&lt;br /&gt;
*[[Weight Limit|Batas Berat]] (hanya stat dasar)&lt;br /&gt;
&lt;br /&gt;
=== AGI ===&lt;br /&gt;
&lt;br /&gt;
[[Image: agiaspd.png|thumb|AGI on Attack Speed]]&lt;br /&gt;
&lt;br /&gt;
Agility: Digunakan untuk meningkatkan kecepatan serang dan kesempatan untung menghindar.&lt;br /&gt;
&lt;br /&gt;
Setiap 1 AGI memberikan: &lt;br /&gt;
*Hindaran (Kesempatan untuk menghindari serangan musuh) +1&lt;br /&gt;
*Peningkatan ASPD -0.4% waktu dasar dari jeda antar serangan.&lt;br /&gt;
&lt;br /&gt;
Perhitungan ASPD sebenarnya bergantung pada AGI, DEX, item penambah ASPD, skill, tipe senjata yang digunakan, dan jenis job kamu. Membutuhkan 4-10 AGI untuk meningkatkan 1 ASPD. Detail lebihnya dapat ditemukan dalam pembukuan diskusi tentang ASPD.&lt;br /&gt;
&lt;br /&gt;
Hal khusus tentang AGI: &lt;br /&gt;
&lt;br /&gt;
*[[ASPD]]&lt;br /&gt;
*[[Flee|Hindaran]] &lt;br /&gt;
*'''tidak''' memengaruhi [[Cast Time|Waktu Casting]] or [[Cast Delay|Delay Cast]]&lt;br /&gt;
*'''tidak''' memengaruhi [[Movement Speed|Kecepatan Gerak]]&lt;br /&gt;
&lt;br /&gt;
=== VIT ===&lt;br /&gt;
&lt;br /&gt;
[[Image: softdef.png|thumb|Effect of VIT on soft DEF]]&lt;br /&gt;
&lt;br /&gt;
Vitality: Each point of VIT provides the following:&lt;br /&gt;
*Maximum HP +1% &lt;br /&gt;
*approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)&lt;br /&gt;
*Resistance vs. the following [[Status Effects]]:&lt;br /&gt;
**Bleeding: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
**Curse: dereases duration (exact value unknown)&lt;br /&gt;
**Poison: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
**Silence: -1% chance from being inflicted, -1% duration&lt;br /&gt;
**Stun: -1% chance from being inflicted, -1% duration&lt;br /&gt;
*Effectiveness from healing items +2% &lt;br /&gt;
*Every 2 VIT: Soft MDEF +1 (?)&lt;br /&gt;
*Every 5 VIT: HP regeneration rate +1 &lt;br /&gt;
&lt;br /&gt;
The VIT-based DEF is not particularly useful at late levels (due to calculation being Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value), but it still doesn't negate the fact it grants you much higher HP and great efficiency from healing items. &lt;br /&gt;
&lt;br /&gt;
*The calculation to see actual HP increased with every 1 VIT is: Total HP = [Base HP * (VIT * 0.01)] &lt;br /&gt;
*The calculation to see actual HP regenerated naturally with every 5 VIT is: Total HP Natural Regeneration Rate = [Max HP / 200] + [VIT / 5] &lt;br /&gt;
*The calculation to see actual HP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (VIT * 0.02)]. ''For more information on the subject, see [[Restoration Items]].''&lt;br /&gt;
&lt;br /&gt;
VIT specific: &lt;br /&gt;
&lt;br /&gt;
*[[Max HP]] &lt;br /&gt;
*[[HP Recovery]] &lt;br /&gt;
*[[DEF]]&lt;br /&gt;
*[[MDEF|mDEF]]&lt;br /&gt;
*[[Healing Items]] &lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== INT ===&lt;br /&gt;
&lt;br /&gt;
[[Image: matkgraph.png|thumb|MATK graph]]&lt;br /&gt;
&lt;br /&gt;
Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Every 1 INT provides the following: &lt;br /&gt;
*Increase of MATK (See chart below)&lt;br /&gt;
**Bonus to minimum MATK every 7 INT&lt;br /&gt;
**Bonus to maximum MATK every 5 INT&lt;br /&gt;
*INT-based MDEF +1 (approximately)&lt;br /&gt;
*Maximum SP +1%. &lt;br /&gt;
*SP restoration items effectiveness +1% &lt;br /&gt;
*Every 6 INT: natural SP regeneration +1&lt;br /&gt;
*[[Alchemist]]s: brewing success rate +0.05% (half the benefits of DEX of LUK)&lt;br /&gt;
*Resistance vs. the following Status Effects:&lt;br /&gt;
** [[Blind]]: -2/3% chance from being inflicted, -1/15 second duration&lt;br /&gt;
** [[Sleep]]: -1% chance from being inflicted&lt;br /&gt;
** [[Chaos]]: -2/3% chance from being inflicted&lt;br /&gt;
&lt;br /&gt;
MATK chart:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&lt;br /&gt;
&amp;lt;td &amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total INT||Min||Max&lt;br /&gt;
|-&lt;br /&gt;
| 1||1||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||2||2&lt;br /&gt;
|-&lt;br /&gt;
| 3||3||3&lt;br /&gt;
|-&lt;br /&gt;
| 4||4||4&lt;br /&gt;
|-&lt;br /&gt;
| 5||5||'''6'''&lt;br /&gt;
|-&lt;br /&gt;
| 6||6||7&lt;br /&gt;
|-&lt;br /&gt;
| 7||'''8'''||8&lt;br /&gt;
|-&lt;br /&gt;
| 8||9||9&lt;br /&gt;
|-&lt;br /&gt;
| 9||10||10&lt;br /&gt;
|-&lt;br /&gt;
| 10||11||'''14'''&lt;br /&gt;
|-&lt;br /&gt;
| 11||12||15&lt;br /&gt;
|-&lt;br /&gt;
| 12||13||16&lt;br /&gt;
|-&lt;br /&gt;
| 13||14||17&lt;br /&gt;
|-&lt;br /&gt;
| 14||'''18'''||18&lt;br /&gt;
|-&lt;br /&gt;
| 15||19||'''24'''&lt;br /&gt;
|-&lt;br /&gt;
| 16||20||25&lt;br /&gt;
|-&lt;br /&gt;
| 17||21||26&lt;br /&gt;
|-&lt;br /&gt;
| 18||22||27&lt;br /&gt;
|-&lt;br /&gt;
| 19||23||28&lt;br /&gt;
|-&lt;br /&gt;
| 20||24||'''36'''&lt;br /&gt;
|-&lt;br /&gt;
| 21||'''30'''||37&lt;br /&gt;
|-&lt;br /&gt;
| 22||31||38&lt;br /&gt;
|-&lt;br /&gt;
| 23||32||39&lt;br /&gt;
|-&lt;br /&gt;
| 24||33||40&lt;br /&gt;
|-&lt;br /&gt;
| 25||34||'''50'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total INT||Min||Max&lt;br /&gt;
|-&lt;br /&gt;
| 26||35||51&lt;br /&gt;
|-&lt;br /&gt;
| 27||36||52&lt;br /&gt;
|-&lt;br /&gt;
| 28||'''44'''||53&lt;br /&gt;
|-&lt;br /&gt;
| 29||45||54&lt;br /&gt;
|-&lt;br /&gt;
| 30||46||'''66'''&lt;br /&gt;
|-&lt;br /&gt;
| 31||47||67&lt;br /&gt;
|-&lt;br /&gt;
| 32||48||68&lt;br /&gt;
|-&lt;br /&gt;
| 33||49||69&lt;br /&gt;
|-&lt;br /&gt;
| 34||50||70&lt;br /&gt;
|-&lt;br /&gt;
| 35||'''60'''||'''84'''&lt;br /&gt;
|-&lt;br /&gt;
| 36||61||85&lt;br /&gt;
|-&lt;br /&gt;
| 37||62||86&lt;br /&gt;
|-&lt;br /&gt;
| 38||63||87&lt;br /&gt;
|-&lt;br /&gt;
| 39||64||88&lt;br /&gt;
|-&lt;br /&gt;
| 40||65||'''104'''&lt;br /&gt;
|-&lt;br /&gt;
| 41||66||105&lt;br /&gt;
|-&lt;br /&gt;
| 42||'''78'''||106&lt;br /&gt;
|-&lt;br /&gt;
| 43||79||107&lt;br /&gt;
|-&lt;br /&gt;
| 44||80||108&lt;br /&gt;
|-&lt;br /&gt;
| 45||81||'''126'''&lt;br /&gt;
|-&lt;br /&gt;
| 46||82||127&lt;br /&gt;
|-&lt;br /&gt;
| 47||83||128&lt;br /&gt;
|-&lt;br /&gt;
| 48||84||129&lt;br /&gt;
|-&lt;br /&gt;
| 49||'''98'''||130&lt;br /&gt;
|-&lt;br /&gt;
| 50||99||'''150'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total INT||Min||Max&lt;br /&gt;
|-&lt;br /&gt;
| 51||100||151&lt;br /&gt;
|-&lt;br /&gt;
| 52||101||152&lt;br /&gt;
|-&lt;br /&gt;
| 53||102||153&lt;br /&gt;
|-&lt;br /&gt;
| 54||103||154&lt;br /&gt;
|-&lt;br /&gt;
| 55||104||'''176'''&lt;br /&gt;
|-&lt;br /&gt;
| 56||'''120'''||177&lt;br /&gt;
|-&lt;br /&gt;
| 57||121||178&lt;br /&gt;
|-&lt;br /&gt;
| 58||122||179&lt;br /&gt;
|-&lt;br /&gt;
| 59||123||180&lt;br /&gt;
|-&lt;br /&gt;
| 60||124||'''204'''&lt;br /&gt;
|-&lt;br /&gt;
| 61||125||205&lt;br /&gt;
|-&lt;br /&gt;
| 62||126||206&lt;br /&gt;
|-&lt;br /&gt;
| 63||'''144'''||207&lt;br /&gt;
|-&lt;br /&gt;
| 64||145||208&lt;br /&gt;
|-&lt;br /&gt;
| 65||146||'''234'''&lt;br /&gt;
|-&lt;br /&gt;
| 66||147||235&lt;br /&gt;
|-&lt;br /&gt;
| 67||148||236&lt;br /&gt;
|-&lt;br /&gt;
| 68||149||237&lt;br /&gt;
|-&lt;br /&gt;
| 69||150||238&lt;br /&gt;
|-&lt;br /&gt;
| 70||'''170'''||'''266'''&lt;br /&gt;
|-&lt;br /&gt;
| 71||171||267&lt;br /&gt;
|-&lt;br /&gt;
| 72||172||268&lt;br /&gt;
|-&lt;br /&gt;
| 73||173||269&lt;br /&gt;
|-&lt;br /&gt;
| 74||174||270&lt;br /&gt;
|-&lt;br /&gt;
| 75||175||'''300'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total INT||Min||Max&lt;br /&gt;
|-&lt;br /&gt;
| 76||176||301&lt;br /&gt;
|-&lt;br /&gt;
| 77||'''198'''||302&lt;br /&gt;
|-&lt;br /&gt;
| 78||199||303&lt;br /&gt;
|-&lt;br /&gt;
| 79||200||304&lt;br /&gt;
|-&lt;br /&gt;
| 80||201||'''336'''&lt;br /&gt;
|-&lt;br /&gt;
| 81||202||337&lt;br /&gt;
|-&lt;br /&gt;
| 82||203||338&lt;br /&gt;
|-&lt;br /&gt;
| 83||204||339&lt;br /&gt;
|-&lt;br /&gt;
| 84||'''228'''||340&lt;br /&gt;
|-&lt;br /&gt;
| 85||229||'''374'''&lt;br /&gt;
|-&lt;br /&gt;
| 86||230||375&lt;br /&gt;
|-&lt;br /&gt;
| 87||231||376&lt;br /&gt;
|-&lt;br /&gt;
| 88||232||377&lt;br /&gt;
|-&lt;br /&gt;
| 89||233||378&lt;br /&gt;
|-&lt;br /&gt;
| 90||234||'''414'''&lt;br /&gt;
|-&lt;br /&gt;
| 91||'''260'''||415&lt;br /&gt;
|-&lt;br /&gt;
| 92||261||416&lt;br /&gt;
|-&lt;br /&gt;
| 93||262||417&lt;br /&gt;
|-&lt;br /&gt;
| 94||263||418&lt;br /&gt;
|-&lt;br /&gt;
| 95||264||'''456'''&lt;br /&gt;
|-&lt;br /&gt;
| 96||265||457&lt;br /&gt;
|-&lt;br /&gt;
| 97||266||458&lt;br /&gt;
|-&lt;br /&gt;
| 98||'''294'''||459&lt;br /&gt;
|-&lt;br /&gt;
| 99||295||460&lt;br /&gt;
|-&lt;br /&gt;
| 100||296||'''500'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total INT||Min||Max&lt;br /&gt;
|-&lt;br /&gt;
| 101||297||501&lt;br /&gt;
|-&lt;br /&gt;
| 102||298||502&lt;br /&gt;
|-&lt;br /&gt;
| 103||299||503&lt;br /&gt;
|-&lt;br /&gt;
| 104||300||504&lt;br /&gt;
|-&lt;br /&gt;
| 105||'''330'''||'''546'''&lt;br /&gt;
|-&lt;br /&gt;
| 106||331||547&lt;br /&gt;
|-&lt;br /&gt;
| 107||332||548&lt;br /&gt;
|-&lt;br /&gt;
| 108||333||549&lt;br /&gt;
|-&lt;br /&gt;
| 109||334||550&lt;br /&gt;
|-&lt;br /&gt;
| 110||335||'''594'''&lt;br /&gt;
|-&lt;br /&gt;
| 111||336||595&lt;br /&gt;
|-&lt;br /&gt;
| 112||'''368'''||596&lt;br /&gt;
|-&lt;br /&gt;
| 113||369||597&lt;br /&gt;
|-&lt;br /&gt;
| 114||370||598&lt;br /&gt;
|-&lt;br /&gt;
| 115||371||'''644'''&lt;br /&gt;
|-&lt;br /&gt;
| 116||372||645&lt;br /&gt;
|-&lt;br /&gt;
| 117||373||646&lt;br /&gt;
|-&lt;br /&gt;
| 118||374||647&lt;br /&gt;
|-&lt;br /&gt;
| 119||'''408'''||648&lt;br /&gt;
|-&lt;br /&gt;
| 120||409||'''696'''&lt;br /&gt;
|-&lt;br /&gt;
| 121||410||697&lt;br /&gt;
|-&lt;br /&gt;
| 122||411||698&lt;br /&gt;
|-&lt;br /&gt;
| 123||412||699&lt;br /&gt;
|-&lt;br /&gt;
| 124||413||700&lt;br /&gt;
|-&lt;br /&gt;
| 125||414||'''750'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total INT||Min||Max&lt;br /&gt;
|-&lt;br /&gt;
| 126||'''450'''||751&lt;br /&gt;
|-&lt;br /&gt;
| 127||451||752&lt;br /&gt;
|-&lt;br /&gt;
| 128||452||753&lt;br /&gt;
|-&lt;br /&gt;
| 129||453||754&lt;br /&gt;
|-&lt;br /&gt;
| 130||454||'''806'''&lt;br /&gt;
|-&lt;br /&gt;
| 131||455||807&lt;br /&gt;
|-&lt;br /&gt;
| 132||456||808&lt;br /&gt;
|-&lt;br /&gt;
| 133||'''494'''||809&lt;br /&gt;
|-&lt;br /&gt;
| 134||495||810&lt;br /&gt;
|-&lt;br /&gt;
| 135||496||'''864'''&lt;br /&gt;
|-&lt;br /&gt;
| 136||497||865&lt;br /&gt;
|-&lt;br /&gt;
| 137||498||866&lt;br /&gt;
|-&lt;br /&gt;
| 138||499||867&lt;br /&gt;
|-&lt;br /&gt;
| 139||500||868&lt;br /&gt;
|-&lt;br /&gt;
| 140||'''540'''||'''924'''&lt;br /&gt;
|-&lt;br /&gt;
| 141||541||925&lt;br /&gt;
|-&lt;br /&gt;
| 142||542||926&lt;br /&gt;
|-&lt;br /&gt;
| 143||543||927&lt;br /&gt;
|-&lt;br /&gt;
| 144||544||928&lt;br /&gt;
|-&lt;br /&gt;
| 145||545||'''986'''&lt;br /&gt;
|-&lt;br /&gt;
| 146||546||987&lt;br /&gt;
|-&lt;br /&gt;
| 147||'''588'''||988&lt;br /&gt;
|-&lt;br /&gt;
| 148||589||989&lt;br /&gt;
|-&lt;br /&gt;
| 149||590||990&lt;br /&gt;
|-&lt;br /&gt;
| 150||591||'''1050'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every 100 SP will provide 1 more SP regenerated during natural regeneration state. You gain 1 INT-based MDEF for every 1 INT you increase. INT-based MDEF is taken into account after all other factors such as cards, your item-based MDEF, and such has been calculated first. &lt;br /&gt;
&lt;br /&gt;
*The calculation to see actual SP increased with every 1 INT is: Total SP = Base SP + [Base SP * (INT * 0.01)] &lt;br /&gt;
*The calculation to see actual SP regenerated naturally with every 6 INT is: Total SP Natural Regeneration Rate = [Max SP / 100] + [INT / 6] + 1 &lt;br /&gt;
*The calculation to see actual SP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (INT * 0.01)] &lt;br /&gt;
*The calculation to see actual MATK rate: Min MATK = (INT + [INT / 7]^2) ~ Max MATK = (INT + [INT / 5]^2) &lt;br /&gt;
&lt;br /&gt;
INT specific: &lt;br /&gt;
&lt;br /&gt;
*[[Max SP]]&lt;br /&gt;
*[[SP Recovery]]&lt;br /&gt;
*[[MATK|mATK]] &lt;br /&gt;
*[[MDEF|mDEF]] &lt;br /&gt;
*[[Consumable Items|SP Recovery Items]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== DEX ===&lt;br /&gt;
Dexterity: Decides your accuracy with your weapons. It also increases your ASPD (but requires more stats than AGI to increase ASPD by 1), as well as decreasing cast time of your spells. It also reduces the min-max damage rate, allowing you to do better average damage output, eventually almost always only doing top-end damage should you invest in DEX highly. As noted in STR description, bow, gun, whip and instrument users do not increase their damage through STR; they do it through DEX. DEX also has a close relationship with success rates with creation abilities such as weapon forging as a [[Blacksmith]] class or making a potion as an [[Alchemist]] class. Also, success rate of ability Steal ([[Thief]]'s ability) depends on your DEX. &lt;br /&gt;
&lt;br /&gt;
Every 1 DEX provides the following:&lt;br /&gt;
*Increased damage of bows, guns, whip and instrument attacks &lt;br /&gt;
**+1 minimum and maximum damage, additional bonus at every increments of 10 DEX (see table below)&lt;br /&gt;
*Hit (chance to land hit on enemy) +1&lt;br /&gt;
*Cast time -1/150 (150 DEX = instant cast)&lt;br /&gt;
*[[Thief]]s: [[Steal]] success rate +0.01x&lt;br /&gt;
*[[Rogue]]s: divesting success rate +0.2% &lt;br /&gt;
*[[Blacksmith]]s: forging success rate +0.1%&lt;br /&gt;
*[[Alchemist]]s: brewing success rate +0.1%&lt;br /&gt;
*[[Cooking]] success rate +0.2%&lt;br /&gt;
*Increases minimum damage of attacks&lt;br /&gt;
**Level 1 weapons: minimum damage +1&lt;br /&gt;
**Level 2 weapons: minimum damage +1.2&lt;br /&gt;
**Level 3 weapons: minimum damage +1.4&lt;br /&gt;
**Level 4 weapons: minimum damage +1.6&lt;br /&gt;
*Slightly ASPD increase -0.1% base time between attacks (more information in ASPD discussion)&lt;br /&gt;
*Every 5 DEX: melee damage +1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+DEX bonus damage for bows, guns, whips and instruments'''&lt;br /&gt;
! DEX&lt;br /&gt;
||10||20||30||40||50||60||70||80||90||100||110||120||130||140||Each additional 10 DEX&lt;br /&gt;
|-&lt;br /&gt;
!Bonus damage at this increment&lt;br /&gt;
||1||3||5||7||9||11||13||15||17||19||21||23||25||27||DEX / 10] * 2 - 1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Total bonus damage&lt;br /&gt;
||1||4||9||16||25||36||49||64||81||100||121||144||169||196||[DEX / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
!Total damage from DEX&lt;br /&gt;
||11||24||39||56||75||96||119||144||171||200||231||264||299||336||DEX + [DEX / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEX specific: &lt;br /&gt;
&lt;br /&gt;
*[[ASPD]]&lt;br /&gt;
*[[Hit]] &lt;br /&gt;
*[[Skills#Cast Time|Cast Time]] &lt;br /&gt;
*[[ATK]]&lt;br /&gt;
&lt;br /&gt;
=== LUK ===&lt;br /&gt;
Luck: Each 1 LUK provides the following: &lt;br /&gt;
*Critical rate (DEF ignoring attack) +0.3%, &lt;br /&gt;
*Perfect dodge +0.1%&lt;br /&gt;
*[[Blacksmith]]s: forging success rate +0.1%&lt;br /&gt;
*[[Alchemist]]s: brewing success rate +0.1% &lt;br /&gt;
*[[Hunter]]s: each 3 points increases in 1% the chance of Auto-Blitz Beat be triggered, requires a Falcon and the skill Blitz Beat&lt;br /&gt;
*[[Cooking]] success rate +0.1%&lt;br /&gt;
*Every 5 LUK: reduces enemy's chance of landing critical attack by 1%&lt;br /&gt;
*Every 5 LUK: ATK +1&lt;br /&gt;
*Resistance to some status effects&lt;br /&gt;
**Blind: slightly decreases chance from being inflicted&lt;br /&gt;
**Curse: -1% chance from being inflicted&lt;br /&gt;
**Frozen: slightly decreases from being inflicted&lt;br /&gt;
**Poison: slightly decreases chance from being inflicted (exact value unknown)&lt;br /&gt;
**Silence: slightly decreases from being inflicted&lt;br /&gt;
**Sleep: slightly decreases from being inflicted&lt;br /&gt;
**Stone Curse: slightly decreases chance from being inflicted&lt;br /&gt;
**Stun: slightly decreases chance from being inflicted, -0.01 seconds duration&lt;br /&gt;
&lt;br /&gt;
LUK does '''not''' effect ingame drop rates, or chances to get a rarer item when killing. Its simply based on in-game percents not LUK as a stat. &lt;br /&gt;
&lt;br /&gt;
*The calculation to see actual CRIT rate: CRIT = [LUK * 0.3] + 1 &lt;br /&gt;
&lt;br /&gt;
LUK Specific: &lt;br /&gt;
&lt;br /&gt;
*[[Critical]]&lt;br /&gt;
*[[ATK]] &lt;br /&gt;
*[[Perfect Dodge]]&lt;br /&gt;
*[[Status Effects]] &lt;br /&gt;
*'''Does not''' affect drop rate&lt;br /&gt;
&lt;br /&gt;
=== Leveling Up ===&lt;br /&gt;
&lt;br /&gt;
[[Image: statpoints.png|thumb|Stat points required to reach base stat]]&lt;br /&gt;
&lt;br /&gt;
*Going from level x to x+1 gives ROUNDDOWN( x / 5 ) + 3 stat points. ( ex. from level 94 to 95 is ROUNDDOWN( 94 / 5 ) + 3 = 21 status points gained )&lt;br /&gt;
*Going from level 1 to 99 gives a total of 1225 stat points. &lt;br /&gt;
*Stats increased during character creation are worth another 48 points, for a total of 1273 stat points. &lt;br /&gt;
*A newly rebirthed (or transcended) Novice has 100 stat points to invest at level 1, unlike normal Novices who has only 48 points to invest in stats. Other than this difference, stat points gathered as transcended classes are same as their non-transcended counterpart. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ '''Stat Points Gained Per Level'''&lt;br /&gt;
|-&lt;br /&gt;
!Level Range&lt;br /&gt;
||  1-4 ||  5-9 ||  10-14 ||  15-19 ||  20-24 ||  25-29 ||  30-34 ||  35-39 ||  40-44 ||  45-49 ||  50-54 ||  55-59 ||  60-64 ||  65-69 ||  70-74 ||  75-79 ||  80-84 ||  85-89 ||  90-94 ||  95-98 &lt;br /&gt;
|-&lt;br /&gt;
!Points Gained&lt;br /&gt;
||  3 ||  4 ||  5 ||  6 ||  7 ||  8 ||  9 ||  10 ||  11 ||  12 ||  13 ||  14 ||  15 ||  16 ||  17 ||  18 ||  19 ||  20 ||  21 ||  22   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raising stats ===&lt;br /&gt;
*Raising a stat from x to x+1 costs [(x-1) / 10] + 2 points. &lt;br /&gt;
*Raising a stat from 1 to 99 costs a total of 628 stat points. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ '''Stat Increase Cost''' &lt;br /&gt;
|-&lt;br /&gt;
!Level Range&lt;br /&gt;
||  1-11 ||  12-21 ||  22-31 ||  32-41 ||  42-51 ||  52-61 ||  62-71 ||  72-81 ||  82-91 ||  92-99 &lt;br /&gt;
|-&lt;br /&gt;
!Increase Cost&lt;br /&gt;
||  2 ||  3 ||  4 ||  5 ||  6 ||  7 ||  8 ||  9 ||  10 ||  11 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Substats ==&lt;br /&gt;
There are also secondary stats which are determined by stats you have (along with gears and abilities). &lt;br /&gt;
&lt;br /&gt;
=== ATK ===&lt;br /&gt;
Attack: Your physical-oriented attack rating for both ranged and melee weapons. It is listed as A + B in the stat window, where A is Weapon DMG + STR / DEX / LUK, and B is the damage gained from weapon refinement upgrades. Barring elemental issues, even if your main damage is negated completely, you'll always do the damage bonus granted by weapon refinement upgrades. &lt;br /&gt;
&lt;br /&gt;
=== MATK ===&lt;br /&gt;
Magic Attack: Your magical-oriented attack rating. Using the number here, you can guess approximate amount of damage you will do with your magical ability. You should be wary of enemy elemental state, as using wrong elemental spell will cause you to do low amount of damage. The Maximum MATK grows by Int+(Int/5)^2. The Minimum MATK grows by Int+(Int/7)^2. But aware you have to round down the number resulting from Int/5 and Int/7 In example 33 Int means Maximum MATK is 33+(6,6)^2 and has to be Round down to 33+6^2 and Minimum MATK 33+4,71^2 rounds down to 33+4^2 resulting in 69 Maximum MATK and 49 Minimum MATK. &lt;br /&gt;
&lt;br /&gt;
(Note: &amp;quot;,&amp;quot; = &amp;quot;.&amp;quot; for US decimals.)&lt;br /&gt;
&lt;br /&gt;
See [[Stats#INT|MATK chart]] for a table of MATK at each level of INT.&lt;br /&gt;
&lt;br /&gt;
=== DEF ===&lt;br /&gt;
''See [[DEF]] for more detail.''&lt;br /&gt;
&lt;br /&gt;
Defense: Your defense rating against physical damage. It is shown as A + B in the stat window, where A is item-based DEF rate, and B is VIT-based DEF rate. The item-based DEF rate cuts damage by %, whereas VIT-based DEF rate is pure reduction with that number. Be aware that the status window does not accurately represent the DEF added by upgraded items. Each + on an upgraded item is shown in the status window as 1 item-based DEF, however damage is calculated with each + providing only 70% of 1 DEF (so 0.7 DEF). This means, if you have DEF listed as 10+5 and enemy just did initial damage worth 80, then you'll receive 67 damage.&lt;br /&gt;
&lt;br /&gt;
=== MDEF ===&lt;br /&gt;
Magic Defense: Your defense rating against magical damage. It works the same way as plain DEF in terms of mechanics.&lt;br /&gt;
&lt;br /&gt;
Each point of hard MDEF also provides 1% resistance to [[Frozen]] and [[Stone Curse]] statuses.&lt;br /&gt;
&lt;br /&gt;
=== HIT ===&lt;br /&gt;
Hit Rate: Your accuracy rating, which is calculated by your DEX + any other bonuses + your base LV value. &lt;br /&gt;
&lt;br /&gt;
=== CRIT ===&lt;br /&gt;
Critical Hit Rate: Your critical hit rating, which does damage that fully ignores enemy DEF, both % and pure value part. Because of difficulty of acquiring CRIT without sacrificing lots of other stats or useful cards/gears, it is recommended it is used on classes that naturally has fast ASPD one way or another. [[:Category:Offensive Skills|Offensive Skills]] do not take CRIT into account with the exception of Focused Arrow Strike. Critical Hit also ignore FLEE but not PERFECT DODGE.&lt;br /&gt;
&lt;br /&gt;
The critical rate being displayed in the status window isn't the true value which is applied against monsters. The &amp;quot;status crit&amp;quot; is calculated by dividing current LUK by 3 and adding the crit bonuses from equips/cards. The real crit rate is a little different. Formula : LUK*0.3 + bonuses. &lt;br /&gt;
&lt;br /&gt;
When you attack a monster or a player, the target's LUK influences your critical hit rate. Every 5 LUK that the target has, you lose 1% crit (Which isn't shown in the status window). For example if you hit Angeling, that has 100 LUK, you'll lose 100/5 = 20 crit. This crit tolerance is also known as &amp;quot;Crit Shield&amp;quot; on Doddler's monster database.&lt;br /&gt;
&lt;br /&gt;
Critical is doubled when you use [[Katar]] type weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[FLEE]] ===&lt;br /&gt;
''See [[FLEE]] for more detail. For the [[Monk]] skill, see: [[Flee (Skill)]].''&lt;br /&gt;
&lt;br /&gt;
Flee Rate: Your dodge rating. It is shown as A + B in the stat window, where A is your AGI + any other bonuses + your base LV value, and B is the chance of doing 'lucky dodge', which can even dodge critical attacks. Make note that no matter how much AGI you have, you cannot have more than 95% dodge rate against anything in the game, however this does not ring true inside [[PvP and WoE#War of Emperium|WoE]] Maps, as players can have 100% dodge rate in these maps.&lt;br /&gt;
&lt;br /&gt;
=== [[ASPD]] ===&lt;br /&gt;
ASPD is Attack Speed. It depends on the player's class, equipped Weapon Type, Speed Modifiers, AGI and DEX. ASPD increases Hits/Second exponentially. It has a limit of 190 ASPD or 5 hits per second.&lt;br /&gt;
&lt;br /&gt;
== Quasi-Stats ==&lt;br /&gt;
The following are values which while not directly visible in the game on the Status Window are directly measurable and can have just as big an impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Attack Range ===&lt;br /&gt;
Attack Range is the maximum distance an attack or skill can be made from the player. For most weapons, the attack range is 3. However, If the player attempts to attack while outside of melee range the client will move to range 1. Bows get a range of 5 (Initially) and some special weapons have longer range (Such as the Long Mace). An attack is considered a melee attack if the attacker is &amp;lt; 4 cells away from the target when attacking. An attack is considered a ranged attack if the attacker is =&amp;gt; 4 cells away from the target. Additionally, all skills have an Attack Range too.&lt;br /&gt;
&lt;br /&gt;
== Base Stats vs. Total Stats ==&lt;br /&gt;
Base stats mean the stats alone without the bonus part (which is indicated by +X part in your status window). Total stats include both base and any bonus stats you may have. &lt;br /&gt;
&lt;br /&gt;
Be warned any investment in stats cannot be reversed except through stat reset NPC (very rare that this NPC is put in the game, so don't hope for one), or by rebirthing to prepare for transcendence classes. &lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanics]]&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Skills&amp;diff=3452</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Skills&amp;diff=3452"/>
				<updated>2017-01-09T08:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: /* Waktu Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Garis Besar ==&lt;br /&gt;
Di Ragnarok, terdapat 3 tipe golongan dari skill: Pasif, Aktif, dan Serangan. Skill-skill pasif selalu dalam keadaan &amp;quot;aktif&amp;quot; meskipun penggunanya mungkin diharuskan diserang atau dengan kata lain dipengaruhi oleh keadaan sekitar untuk skill agar dapat dikeluarkan. Skill-skill aktif harus diaktifkan secara manual oleh pemain- beberapa memiliki periode waktu tertentu yang membuatnya berhenti sendiri, lainnya dapat dimatikan secara manual, dan beberapa lagi tergolong skill-skill sekali pakai yang memerlukan aktifasi secara manual tiap pemain ingin menggunakannya. Skill-skill aktif '''tidak''' secara langsung memberikan serangan sesungguhnya yang membedakannya dengan skill-skill serangan. Semua skill-skill serangan '''juga''' tergolong skill aktif, tetapi dianggap berbeda. Pada akhirnya, skill serangan adalah hanya sebuah skill aktif yang dapat memberikan serangan pada pemain lain dan/atau [[monsters|monster]].&lt;br /&gt;
&lt;br /&gt;
Skill dapat dibagi lebih jauh pada sub-kategori seperti Jarak Dekat, Jarak Jauh, Sihir, Pendukung, dll. Skill-skill seperti ini juga tergolong dalam satu dari tiga kategori skill &amp;quot;utama&amp;quot; yang terdaftar pada paragraf sebelumya. Terdapat beberapa skill yang juga digolongkan dalam lebih dari satu sub-kategori. Skill Jarak Jauh tidak mengharuskan pemain untuk berdiri tepat disamping target, seperti halnya skill-skill Jarak Dekat. Hampir seluruh Skill Sihir memiliki [[Cast Time|Waktu Cast]] dan biasanya tergolong Jarak Jauh. Skill Pendukung dinamakan berdasarkan efek kegunaan yang diberikan kepada seorang pemain atau sekelompok pemain, meningkatkan serangan dan kemampuan bertahan mereka.&lt;br /&gt;
&lt;br /&gt;
== Tahap Penggunaan Skill ==&lt;br /&gt;
Penggunaan Skill memiliki 5 proses tahapan, tiga poin dibedakan dari 2 tahap lainnya.&lt;br /&gt;
&lt;br /&gt;
*Penggunaan Skill&lt;br /&gt;
**Kemunculan nama skill diatas kepala karakter.&lt;br /&gt;
*Waktu Cast&lt;br /&gt;
**Kolom Cast terlihat di atas kepala karakter.&lt;br /&gt;
*Pengaktifan Skill&lt;br /&gt;
**Nama Skill muncul kembali di atas kepala karakter.&lt;br /&gt;
*Delay Cast&lt;br /&gt;
**Tidak terlihat ciri khusus yang terlihat. Ketika delay berakhir, kamu akan dapat kembali menggunakan skill lain.&lt;br /&gt;
*Selesai menggunakan Skill&lt;br /&gt;
**Tidak terdapat ciri khusus yang terlihat.&lt;br /&gt;
&lt;br /&gt;
=== Waktu Casting ===&lt;br /&gt;
Saat Waktu Casting, karakter tidak dapat berpindah, tidak dapat menyerang, dan tidak dapat menggunakan skill lain. Juka karakter menerima damage saat waktu casting, skill berkaitan akan dibatalkan (kecuali: ketika menggunakan {{item|id=4077 Phen Card}} atau {{item|id=4327 Bloody Butterfly Card}}, dalam keadaan skill [[Sacrifice]] oleh [[Crusader]]/[[Paladin]], atau ketika casting beberapa skill). Jika sebuah skill tidak memiliki waktu casting dasar atau modifikasi pengurangan waktu casting adalah 0 atau kurang, tidak terdapat kolom waktu casting dan tahap waktu casting akan seluruhnya ditiadakan.&lt;br /&gt;
&lt;br /&gt;
Waktu casting dicirikan dengan &amp;quot;Kolom proses&amp;quot; diatas kepala karakter, terkadang disebut dengan kolom casting. Kolom casting muncul dengna warna hitam dan mulai terisi dengan warna hijau ketika proses waktu casting dimulai. Ketika kolom casting telah sepenuhnya menjadi hijau, waktu casting berakhir. Beberapa skill tidak memiliki kolom cast, meskipun mereka memiliki waktu casting, seperti [[Bowling Bash]] dan [[Brandish Spear]].&lt;br /&gt;
&lt;br /&gt;
Waktu cast terkadang disebut delay sebelum casting (pre-cast delay), yang biasanya dengan mudah tertukar dengan delay setelah casting (after-cast delay/post-cast delay).&lt;br /&gt;
&lt;br /&gt;
Perkecualian:&lt;br /&gt;
&lt;br /&gt;
*[[Free Cast]] Skill yang memperbolehkan penyerangan saat waktu casting. &lt;br /&gt;
*Bug/Error yang terkadang membuat serangan dapat dilakukan.&lt;br /&gt;
*{{item|id=4077 Phen Card}} dan {{item|id=4327 Bloody Butterfly Card}}, keduanya membuat waktu casting tidak terganggu meskipun menerima damage (tetapi tidak berfungsi saat [[PvP]] dan [[WoE|War of Emperium]]). &lt;br /&gt;
*Skill [[Sacrifice]] milik [[Crusader]] yang membuat pelaku casting dapat menerima damage tanpa membatalkan waktu casting (berfungsi dalam War of Emperium)&lt;br /&gt;
*Beberapa skill tertentu yang memang tidak dapat diganggu casting nya.&lt;br /&gt;
&lt;br /&gt;
==== Perhitungan ====&lt;br /&gt;
Waktu casting hanya dihitung sekali. Menghiraukan perubahan modifikasi saat casting. Hal ini memungkinakan untuk memulai casting dan kemudian memakai clip phen setelahnya untuk mendapatkan efek dari pen pada hampir semua skill tanpa penambahan waktu casting.&lt;br /&gt;
&lt;br /&gt;
Waktu Casting Dasar bergantung pada skill dan level skill.&lt;br /&gt;
&lt;br /&gt;
 Waktu Casting = Waktu Dasar * (1 - DEX/150) * (1 - 0.15 * SUF) * (1 - x * 0.01)&lt;br /&gt;
 SUF adalah level dari Suffragium yang sedang aktif.&lt;br /&gt;
 x adalah total penjumlahan dari modifikasi.&lt;br /&gt;
&lt;br /&gt;
Keterangan: &lt;br /&gt;
&lt;br /&gt;
# Dimulai dengan Waktu Dasar Casting. &lt;br /&gt;
# Dikurangi sebanyak 2/3% tiap poin dari DEX.&lt;br /&gt;
# Dikurangi sebanyak 15% tiap level dari Suffragium.&lt;br /&gt;
# Dikurangi dengan x% (dari modifikasi waktu casting).&lt;br /&gt;
&lt;br /&gt;
==== Modifikasi ====&lt;br /&gt;
*{{item|id=4327 Bloody Butterfly Card}}: +30% &lt;br /&gt;
*[[Magic Strings|Bragi's Poem]]: Lihat deskripsi Skill &lt;br /&gt;
*{{item|id=4077 Phen Card}}: +25% &lt;br /&gt;
*[[Suffragium]]: -15% * Lv Skill. &lt;br /&gt;
*{{item|id=4229 Tower Keeper Card}}: -5% &lt;br /&gt;
*{{item|id=4366 Kathryne Keyron Card}}: -1% tiap upgrade dari Helm &lt;br /&gt;
*{{item|id=2365 Orlean's Gown &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt;}}: +15%&lt;br /&gt;
*[[Foresight]]: -50%&lt;br /&gt;
&lt;br /&gt;
Harap diingat meskipun {{item|id=4327 Bloody Butterfly Card}} menambahkan 30%, set penuhnya memberikan bonus -15% yang berarti pada akhirnya hanya akan menjadi +15% (dibandingkan Phen yang +25%).&lt;br /&gt;
&lt;br /&gt;
[[Magic Strings|Bragi's Poem]] dan [[Foresight]] tergolong faktor yang berbeda dalam perhitungan; mereka tidak dimasukkan dalam modikasi lainnya.&lt;br /&gt;
&lt;br /&gt;
=== Mengaktifkan Skill ===&lt;br /&gt;
Biaya SP dan biaya-biaya casting lain diperiksa kembali. Jika suatu karakter dapat melunasi semua biaya, segala biaya akan digunakan dan efek skill akan muncul. Jika tidak, tidak ada yang terjadi. Jika suatu karakter berada di dalam ruangan chat, skill tidak akan memiliki efek apapun, tetapi biaya-biaya skill akan digunakan seperti biasanya.&lt;br /&gt;
&lt;br /&gt;
=== Delay Cast ===&lt;br /&gt;
Saat Cast Delay, suatu karakter dapat secara bebas bergerak dan menyerang, tetapi tidak dapat menggunakan skill. Delay Cast tidak memiliki ciri khusus yang nampak.&lt;br /&gt;
&lt;br /&gt;
Delay Cast sering disebut delay skill untuk skill yang bukan termasuk skill sihir.&lt;br /&gt;
&lt;br /&gt;
==== Perhitungan ====&lt;br /&gt;
Base delay bergantung pada jenis skill dan level skill.&lt;br /&gt;
&lt;br /&gt;
 Delay Cast = base delay * (1 - x * 0.01) &lt;br /&gt;
 x adalah jumlah total dari modifikasi.&lt;br /&gt;
&lt;br /&gt;
Catatan: &lt;br /&gt;
&lt;br /&gt;
# Dimulai dengan Base Delay. &lt;br /&gt;
# Dikurangi sebanyak x%. (Pembulatan dan detail lain tidak diketahui) &lt;br /&gt;
&lt;br /&gt;
==== Modifikasi ====&lt;br /&gt;
&lt;br /&gt;
# [[Magic Strings|Bragi's Poem]]: Lihat deskripsi skill &lt;br /&gt;
# {{item|id=4403 Kiel D-01 Card}}&lt;br /&gt;
# {{item|id=2703 Expert Ring}}&lt;br /&gt;
# {{item|id=2374 Diabolus Robe}}&lt;br /&gt;
# {{item|id=5372 Koneko Hat}}&lt;br /&gt;
# {{item|id=2367 Sniping Suit}}&lt;br /&gt;
# {{item|id=1181 Tae Goo Lyeon}} (+9 upgrade ke atas)&lt;br /&gt;
# {{item|id=1636 Thorn Staff of Darkness}}&lt;br /&gt;
# {{item|id=1635 Speedy Recovery Wand}}&lt;br /&gt;
# {{item|id=1577 Glorious Apocalypse}} (+9 upgrade ke atas)&lt;br /&gt;
# {{item|id=1640 Glorious Arc Wand}} (+9 upgrade ke atas)&lt;br /&gt;
# {{item|id=1641 Glorious Cur Wand}}&lt;br /&gt;
&lt;br /&gt;
'''Set Equipment'''&lt;br /&gt;
# Sprint {{item|id=2387 Armor}}, {{item|id=2440 Shoes}} and {{item|id=2744 Ring}} (ringnya meningkatkan delay sebanyak 5%)&lt;br /&gt;
# {{item|id=2381 Baju}}, {{item|id=2539 Jubah}} dan {{item|id=2436 Alas Kaki}} Battleground Archer  &lt;br /&gt;
#{{item|id=2382 Baju}}, {{item|id=2540 Jubah}} dan {{item|id=2437 Alas Kaki}} Battleground Gunslinger&lt;br /&gt;
&lt;br /&gt;
== Konsumsi SP ==&lt;br /&gt;
&lt;br /&gt;
Konsumsi SP tidak dapat mencapai 0, meskipun total penjumlahan dari modifikasi konsumsi SP telah mencapai lebih dari 100%, suatu skill akan selalu menggunakan minimal 1 SP.&lt;br /&gt;
&lt;br /&gt;
 Konsumsi SP = Maksimum (1, Base Konsumsi SP * (1 - x * 0.01))&lt;br /&gt;
 x adalah total penjumlahan modifikasi konsumsi SP&lt;br /&gt;
&lt;br /&gt;
==== Modifikasi  ====&lt;br /&gt;
&lt;br /&gt;
# [[Gypsy's Kiss|Service for You]]: Lihat deskripsi skill&lt;br /&gt;
# {{item|id=4148 Pharaoh Card}}&lt;br /&gt;
# {{item|id=1181 Tae Goo Lyeon}} (+9 upgrade ke atas)&lt;br /&gt;
# {{item|id=1648 Staff of Bordeaux}} (Jika pemain memiliki Dragonology)&lt;br /&gt;
# {{item|id=13418 Glorious Holy Avenger}} (+6 upgrade ke atas)&lt;br /&gt;
# {{item|id=13417 Glorious Rapier}} (+6 upgrade ke atas)&lt;br /&gt;
&lt;br /&gt;
'''Set Equipment'''&lt;br /&gt;
# [[Equipment_Sets#Icarus_Wings_.26_Bowman_Scarf_Combo_Set| Set Icarus Wings dan Bowman Scarf]]&lt;br /&gt;
# [[Equipment_Sets#Odin.27s_Blessing.2C_Ulle.27s_Cap_Combo_Set| Set Odin's Blessing dan Ulle's Cap]] (Jika base Dex &amp;gt;= 70)&lt;br /&gt;
# [[Equipment_Sets#Elven_Ears_.26_Skull_Cap_Combo_Set| Set Skull Cap dan Elven Ears]]&lt;br /&gt;
# [[Equipment_Sets#Ninja_Suit_.26_Shinobi_Sash_Combo_Set| Set Shinobi Sash dan Ninja Suit]]&lt;br /&gt;
# [[Card_Sets#Cookie.2C_Enchanted_Peach_Tree.2C_Geographer.2C_Rideword_.26_Seal_Card.2C_also_known_as_Acolyte_Card_Set| Set Kartu Acolyte]]&lt;br /&gt;
# [[Card_Sets#Cookie.2C_Fur_Seal.2C_Rideword_.26_Waste_Stove_Card.2C_also_known_as_Monk_Card_Set| Set Kartu Monk]]&lt;br /&gt;
# [[Card_Sets#Shinobi.2C_Stainer.2C_Wanderer.2C_Wickebine_Tres_.26_Wild_Rose_Card.2C_also_known_as_Rogue_Card_Set|Set Kartu Rogue]]&lt;br /&gt;
&lt;br /&gt;
== Lihat Juga ==&lt;br /&gt;
*[[Guild Skills|Skill-skill Guild]]&lt;br /&gt;
*[[Monster Exclusive Skills|Skill Monster Khusus]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills|Kategori: Skill]]&lt;br /&gt;
[[Category: Mechanics|Kategori: Mekanik]]&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Novice&amp;diff=3451</id>
		<title>Novice</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Novice&amp;diff=3451"/>
				<updated>2017-01-09T08:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job|icon=Novice|jobName=Novice|jobType=Novice|changesAt=Training Grounds|skills=1|skillPoints=9|questSkills=2|str=0|agi=0|vit=0|int=0|dex=0|luk=0}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Berkas:Novice_Illust.png|225px|thumb|right|Ilustrasi Novice]]&lt;br /&gt;
&lt;br /&gt;
'''Novice''' adalah titik awal dari semua karakter di Ragnarok Online. Saat kamu membuat karakter baru, kamu bisa memilih dari beberapa jenis gaya dan warna rambut. Kamu juga dapat memilih stat awal yang diinginkan. Novice tidak menerima penalti [[EXP]] saat mati, dan memperoleh 50% [[HP]] kembali saat muncul kembali di kota setelah mati. Setelah mencapai Job Level 10, Novice dapat berubah menjadi salah satu Job 1 berikut ini:&lt;br /&gt;
&lt;br /&gt;
*[[Swordman]]&lt;br /&gt;
*[[Magician]]&lt;br /&gt;
*[[Archer]]&lt;br /&gt;
*[[Merchant]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
*[[Acolyte]]&lt;br /&gt;
&lt;br /&gt;
Atau dapat juga memilih untuk menjadi salah satu dari Expanded Job dibawah ini:&lt;br /&gt;
&lt;br /&gt;
*[[Super Novice]] &lt;br /&gt;
*[[TaeKwon Kid]]&lt;br /&gt;
*[[Ninja]]&lt;br /&gt;
*[[Gunslinger]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training Grounds ==&lt;br /&gt;
{{iRO Specific}}&lt;br /&gt;
&lt;br /&gt;
# Talk to the very first [[NPC]] '''twice''' next where you spawn.&lt;br /&gt;
# Talk to the guard inside the building, choose ''Apply for training ground''.&lt;br /&gt;
# Talk to the Crusader, choose first option until levels are gained.&lt;br /&gt;
# Talk to the Blacksmith. When asked to use {{item|id=569 Novice Potion}}, '''use it''' for +1 base level. When asked to equip {{item|id=2414 Novice Slippers}}, '''equip it''' for +1 base level.&lt;br /&gt;
# Talk to the [[Kafra]]. Only read the first two options for levels.&lt;br /&gt;
# Monk.&lt;br /&gt;
# Left NPC in combat field room.&lt;br /&gt;
# Right NPC in combat field room.&lt;br /&gt;
# In the training field, talk to the first NPC and choose &amp;quot;I want to fight tougher monsters!&amp;quot;, then proceed to die to a random monster.&lt;br /&gt;
# Talk to the Right NPC in the combat field room again to gain +1 base level.&lt;br /&gt;
# Kill Spores to gain 11/10.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Basic Skill|icon=NV_BASIC}}&lt;br /&gt;
|| Enables the use of Basic Interface Skills such as Trading, [[Kafra]] use and Chatroom and [[Party]] creation. || 9&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Base Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=First Aid|icon=NV_FIRSTAID}}&lt;br /&gt;
|| Consume 3 [[SP]] to restore 5 [[HP]]. || 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive || 4&amp;lt;ref&amp;gt;The Monk Training Grounds [[NPC]] will teach you this skill, bypassing the quest requirement.&amp;lt;/ref&amp;gt; || [[Novice_Skill_Quest#First_Aid_Quest|First Aid Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Play Dead|icon=NV_TRICKDEAD}}&lt;br /&gt;
|| Pretend to fall dead on the ground, becoming immune from all attacks from Players and [[monster]]s. || 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive || 4 || [[Novice_Skill_Quest#Play_Dead_Quest|Play Dead Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||45&lt;br /&gt;
|-&lt;br /&gt;
| 3||50&lt;br /&gt;
|-&lt;br /&gt;
| 4||55&lt;br /&gt;
|-&lt;br /&gt;
| 5||60&lt;br /&gt;
|-&lt;br /&gt;
| 6||65&lt;br /&gt;
|-&lt;br /&gt;
| 7||70&lt;br /&gt;
|-&lt;br /&gt;
| 8||75&lt;br /&gt;
|-&lt;br /&gt;
| 9||80&lt;br /&gt;
|-&lt;br /&gt;
| 10||85&lt;br /&gt;
|-&lt;br /&gt;
| 11||90&lt;br /&gt;
|-&lt;br /&gt;
| 12||95&lt;br /&gt;
|-&lt;br /&gt;
| 13||100&lt;br /&gt;
|-&lt;br /&gt;
| 14||105&lt;br /&gt;
|-&lt;br /&gt;
| 15||110&lt;br /&gt;
|-&lt;br /&gt;
| 16||115&lt;br /&gt;
|-&lt;br /&gt;
| 17||120&lt;br /&gt;
|-&lt;br /&gt;
| 18||125&lt;br /&gt;
|-&lt;br /&gt;
| 19||130&lt;br /&gt;
|-&lt;br /&gt;
| 20||135&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 21||140&lt;br /&gt;
|-&lt;br /&gt;
| 22||145&lt;br /&gt;
|-&lt;br /&gt;
| 23||150&lt;br /&gt;
|-&lt;br /&gt;
| 24||155&lt;br /&gt;
|-&lt;br /&gt;
| 25||160&lt;br /&gt;
|-&lt;br /&gt;
| 26||165&lt;br /&gt;
|-&lt;br /&gt;
| 27||170&lt;br /&gt;
|-&lt;br /&gt;
| 28||175&lt;br /&gt;
|-&lt;br /&gt;
| 29||180&lt;br /&gt;
|-&lt;br /&gt;
| 30||185&lt;br /&gt;
|-&lt;br /&gt;
| 31||190&lt;br /&gt;
|-&lt;br /&gt;
| 32||195&lt;br /&gt;
|-&lt;br /&gt;
| 33||200&lt;br /&gt;
|-&lt;br /&gt;
| 34||205&lt;br /&gt;
|-&lt;br /&gt;
| 35||210&lt;br /&gt;
|-&lt;br /&gt;
| 36||215&lt;br /&gt;
|-&lt;br /&gt;
| 37||220&lt;br /&gt;
|-&lt;br /&gt;
| 38||225&lt;br /&gt;
|-&lt;br /&gt;
| 39||230&lt;br /&gt;
|-&lt;br /&gt;
| 40||235&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 41||240&lt;br /&gt;
|-&lt;br /&gt;
| 42||245&lt;br /&gt;
|-&lt;br /&gt;
| 43||250&lt;br /&gt;
|-&lt;br /&gt;
| 44||255&lt;br /&gt;
|-&lt;br /&gt;
| 45||260&lt;br /&gt;
|-&lt;br /&gt;
| 46||265&lt;br /&gt;
|-&lt;br /&gt;
| 47||270&lt;br /&gt;
|-&lt;br /&gt;
| 48||275&lt;br /&gt;
|-&lt;br /&gt;
| 49||280&lt;br /&gt;
|-&lt;br /&gt;
| 50||285&lt;br /&gt;
|-&lt;br /&gt;
| 51||290&lt;br /&gt;
|-&lt;br /&gt;
| 52||295&lt;br /&gt;
|-&lt;br /&gt;
| 53||300&lt;br /&gt;
|-&lt;br /&gt;
| 54||305&lt;br /&gt;
|-&lt;br /&gt;
| 55||310&lt;br /&gt;
|-&lt;br /&gt;
| 56||315&lt;br /&gt;
|-&lt;br /&gt;
| 57||320&lt;br /&gt;
|-&lt;br /&gt;
| 58||325&lt;br /&gt;
|-&lt;br /&gt;
| 59||330&lt;br /&gt;
|-&lt;br /&gt;
| 60||335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 61||340&lt;br /&gt;
|-&lt;br /&gt;
| 62||345&lt;br /&gt;
|-&lt;br /&gt;
| 63||350&lt;br /&gt;
|-&lt;br /&gt;
| 64||355&lt;br /&gt;
|-&lt;br /&gt;
| 65||360&lt;br /&gt;
|-&lt;br /&gt;
| 66||365&lt;br /&gt;
|-&lt;br /&gt;
| 67||370&lt;br /&gt;
|-&lt;br /&gt;
| 68||375&lt;br /&gt;
|-&lt;br /&gt;
| 69||380&lt;br /&gt;
|-&lt;br /&gt;
| 70||385&lt;br /&gt;
|-&lt;br /&gt;
| 71||390&lt;br /&gt;
|-&lt;br /&gt;
| 72||395&lt;br /&gt;
|-&lt;br /&gt;
| 73||400&lt;br /&gt;
|-&lt;br /&gt;
| 74||405&lt;br /&gt;
|-&lt;br /&gt;
| 75||410&lt;br /&gt;
|-&lt;br /&gt;
| 76||415&lt;br /&gt;
|-&lt;br /&gt;
| 77||420&lt;br /&gt;
|-&lt;br /&gt;
| 78||425&lt;br /&gt;
|-&lt;br /&gt;
| 79||430&lt;br /&gt;
|-&lt;br /&gt;
| 80||435&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 81||440&lt;br /&gt;
|-&lt;br /&gt;
| 82||445&lt;br /&gt;
|-&lt;br /&gt;
| 83||450&lt;br /&gt;
|-&lt;br /&gt;
| 84||455&lt;br /&gt;
|-&lt;br /&gt;
| 85||460&lt;br /&gt;
|-&lt;br /&gt;
| 86||465&lt;br /&gt;
|-&lt;br /&gt;
| 87||470&lt;br /&gt;
|-&lt;br /&gt;
| 88||475&lt;br /&gt;
|-&lt;br /&gt;
| 89||480&lt;br /&gt;
|-&lt;br /&gt;
| 90||485&lt;br /&gt;
|-&lt;br /&gt;
| 91||490&lt;br /&gt;
|-&lt;br /&gt;
| 92||495&lt;br /&gt;
|-&lt;br /&gt;
| 93||500&lt;br /&gt;
|-&lt;br /&gt;
| 94||505&lt;br /&gt;
|-&lt;br /&gt;
| 95||510&lt;br /&gt;
|-&lt;br /&gt;
| 96||515&lt;br /&gt;
|-&lt;br /&gt;
| 97||520&lt;br /&gt;
|-&lt;br /&gt;
| 98||525&lt;br /&gt;
|-&lt;br /&gt;
| 99||530&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Novice}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Novice&amp;diff=3450</id>
		<title>Novice</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Novice&amp;diff=3450"/>
				<updated>2017-01-09T08:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job|icon=Novice|jobName=Novice|jobType=Novice|changesAt=Training Grounds|skills=1|skillPoints=9|questSkills=2|str=0|agi=0|vit=0|int=0|dex=0|luk=0}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Berkas:Novice_Illust.png|225px|thumb|right|Ilustrasi Novice]]&lt;br /&gt;
&lt;br /&gt;
'''Novice''' adalah titik awal dari semua karakter di Ragnarok Online. Saat kamu membuat karakter baru, kamu bisa memilih dari beberapa jenis gaya dan warna rambut. Kamu juga dapat memilih stat awal yang diinginkan. Novice tidak menerima penalti [[EXP]] saat mati, dan memperoleh 50% [[HP]] kembali saat muncul kembali di kota setelah mati. Setelah mencapai Job Level 10, Novice dapat berubah menjadi salah satu Job 1 berikut ini:&lt;br /&gt;
&lt;br /&gt;
*[[Swordman]]&lt;br /&gt;
*[[Magician]]&lt;br /&gt;
*[[Archer]]&lt;br /&gt;
*[[Merchant]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
*[[Acolyte]]&lt;br /&gt;
&lt;br /&gt;
Atau dapat juga memilih untuk menjadi salah satu dari Expanded Classes dibawah ini:&lt;br /&gt;
&lt;br /&gt;
*[[Super Novice]] &lt;br /&gt;
*[[TaeKwon Kid]]&lt;br /&gt;
*[[Ninja]]&lt;br /&gt;
*[[Gunslinger]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
== Training Grounds ==&lt;br /&gt;
{{iRO Specific}}&lt;br /&gt;
&lt;br /&gt;
# Talk to the very first [[NPC]] '''twice''' next where you spawn.&lt;br /&gt;
# Talk to the guard inside the building, choose ''Apply for training ground''.&lt;br /&gt;
# Talk to the Crusader, choose first option until levels are gained.&lt;br /&gt;
# Talk to the Blacksmith. When asked to use {{item|id=569 Novice Potion}}, '''use it''' for +1 base level. When asked to equip {{item|id=2414 Novice Slippers}}, '''equip it''' for +1 base level.&lt;br /&gt;
# Talk to the [[Kafra]]. Only read the first two options for levels.&lt;br /&gt;
# Monk.&lt;br /&gt;
# Left NPC in combat field room.&lt;br /&gt;
# Right NPC in combat field room.&lt;br /&gt;
# In the training field, talk to the first NPC and choose &amp;quot;I want to fight tougher monsters!&amp;quot;, then proceed to die to a random monster.&lt;br /&gt;
# Talk to the Right NPC in the combat field room again to gain +1 base level.&lt;br /&gt;
# Kill Spores to gain 11/10.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Basic Skill|icon=NV_BASIC}}&lt;br /&gt;
|| Enables the use of Basic Interface Skills such as Trading, [[Kafra]] use and Chatroom and [[Party]] creation. || 9&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Skills===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Base Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=First Aid|icon=NV_FIRSTAID}}&lt;br /&gt;
|| Consume 3 [[SP]] to restore 5 [[HP]]. || 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive || 4&amp;lt;ref&amp;gt;The Monk Training Grounds [[NPC]] will teach you this skill, bypassing the quest requirement.&amp;lt;/ref&amp;gt; || [[Novice_Skill_Quest#First_Aid_Quest|First Aid Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Play Dead|icon=NV_TRICKDEAD}}&lt;br /&gt;
|| Pretend to fall dead on the ground, becoming immune from all attacks from Players and [[monster]]s. || 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive || 4 || [[Novice_Skill_Quest#Play_Dead_Quest|Play Dead Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||45&lt;br /&gt;
|-&lt;br /&gt;
| 3||50&lt;br /&gt;
|-&lt;br /&gt;
| 4||55&lt;br /&gt;
|-&lt;br /&gt;
| 5||60&lt;br /&gt;
|-&lt;br /&gt;
| 6||65&lt;br /&gt;
|-&lt;br /&gt;
| 7||70&lt;br /&gt;
|-&lt;br /&gt;
| 8||75&lt;br /&gt;
|-&lt;br /&gt;
| 9||80&lt;br /&gt;
|-&lt;br /&gt;
| 10||85&lt;br /&gt;
|-&lt;br /&gt;
| 11||90&lt;br /&gt;
|-&lt;br /&gt;
| 12||95&lt;br /&gt;
|-&lt;br /&gt;
| 13||100&lt;br /&gt;
|-&lt;br /&gt;
| 14||105&lt;br /&gt;
|-&lt;br /&gt;
| 15||110&lt;br /&gt;
|-&lt;br /&gt;
| 16||115&lt;br /&gt;
|-&lt;br /&gt;
| 17||120&lt;br /&gt;
|-&lt;br /&gt;
| 18||125&lt;br /&gt;
|-&lt;br /&gt;
| 19||130&lt;br /&gt;
|-&lt;br /&gt;
| 20||135&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 21||140&lt;br /&gt;
|-&lt;br /&gt;
| 22||145&lt;br /&gt;
|-&lt;br /&gt;
| 23||150&lt;br /&gt;
|-&lt;br /&gt;
| 24||155&lt;br /&gt;
|-&lt;br /&gt;
| 25||160&lt;br /&gt;
|-&lt;br /&gt;
| 26||165&lt;br /&gt;
|-&lt;br /&gt;
| 27||170&lt;br /&gt;
|-&lt;br /&gt;
| 28||175&lt;br /&gt;
|-&lt;br /&gt;
| 29||180&lt;br /&gt;
|-&lt;br /&gt;
| 30||185&lt;br /&gt;
|-&lt;br /&gt;
| 31||190&lt;br /&gt;
|-&lt;br /&gt;
| 32||195&lt;br /&gt;
|-&lt;br /&gt;
| 33||200&lt;br /&gt;
|-&lt;br /&gt;
| 34||205&lt;br /&gt;
|-&lt;br /&gt;
| 35||210&lt;br /&gt;
|-&lt;br /&gt;
| 36||215&lt;br /&gt;
|-&lt;br /&gt;
| 37||220&lt;br /&gt;
|-&lt;br /&gt;
| 38||225&lt;br /&gt;
|-&lt;br /&gt;
| 39||230&lt;br /&gt;
|-&lt;br /&gt;
| 40||235&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 41||240&lt;br /&gt;
|-&lt;br /&gt;
| 42||245&lt;br /&gt;
|-&lt;br /&gt;
| 43||250&lt;br /&gt;
|-&lt;br /&gt;
| 44||255&lt;br /&gt;
|-&lt;br /&gt;
| 45||260&lt;br /&gt;
|-&lt;br /&gt;
| 46||265&lt;br /&gt;
|-&lt;br /&gt;
| 47||270&lt;br /&gt;
|-&lt;br /&gt;
| 48||275&lt;br /&gt;
|-&lt;br /&gt;
| 49||280&lt;br /&gt;
|-&lt;br /&gt;
| 50||285&lt;br /&gt;
|-&lt;br /&gt;
| 51||290&lt;br /&gt;
|-&lt;br /&gt;
| 52||295&lt;br /&gt;
|-&lt;br /&gt;
| 53||300&lt;br /&gt;
|-&lt;br /&gt;
| 54||305&lt;br /&gt;
|-&lt;br /&gt;
| 55||310&lt;br /&gt;
|-&lt;br /&gt;
| 56||315&lt;br /&gt;
|-&lt;br /&gt;
| 57||320&lt;br /&gt;
|-&lt;br /&gt;
| 58||325&lt;br /&gt;
|-&lt;br /&gt;
| 59||330&lt;br /&gt;
|-&lt;br /&gt;
| 60||335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 61||340&lt;br /&gt;
|-&lt;br /&gt;
| 62||345&lt;br /&gt;
|-&lt;br /&gt;
| 63||350&lt;br /&gt;
|-&lt;br /&gt;
| 64||355&lt;br /&gt;
|-&lt;br /&gt;
| 65||360&lt;br /&gt;
|-&lt;br /&gt;
| 66||365&lt;br /&gt;
|-&lt;br /&gt;
| 67||370&lt;br /&gt;
|-&lt;br /&gt;
| 68||375&lt;br /&gt;
|-&lt;br /&gt;
| 69||380&lt;br /&gt;
|-&lt;br /&gt;
| 70||385&lt;br /&gt;
|-&lt;br /&gt;
| 71||390&lt;br /&gt;
|-&lt;br /&gt;
| 72||395&lt;br /&gt;
|-&lt;br /&gt;
| 73||400&lt;br /&gt;
|-&lt;br /&gt;
| 74||405&lt;br /&gt;
|-&lt;br /&gt;
| 75||410&lt;br /&gt;
|-&lt;br /&gt;
| 76||415&lt;br /&gt;
|-&lt;br /&gt;
| 77||420&lt;br /&gt;
|-&lt;br /&gt;
| 78||425&lt;br /&gt;
|-&lt;br /&gt;
| 79||430&lt;br /&gt;
|-&lt;br /&gt;
| 80||435&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 81||440&lt;br /&gt;
|-&lt;br /&gt;
| 82||445&lt;br /&gt;
|-&lt;br /&gt;
| 83||450&lt;br /&gt;
|-&lt;br /&gt;
| 84||455&lt;br /&gt;
|-&lt;br /&gt;
| 85||460&lt;br /&gt;
|-&lt;br /&gt;
| 86||465&lt;br /&gt;
|-&lt;br /&gt;
| 87||470&lt;br /&gt;
|-&lt;br /&gt;
| 88||475&lt;br /&gt;
|-&lt;br /&gt;
| 89||480&lt;br /&gt;
|-&lt;br /&gt;
| 90||485&lt;br /&gt;
|-&lt;br /&gt;
| 91||490&lt;br /&gt;
|-&lt;br /&gt;
| 92||495&lt;br /&gt;
|-&lt;br /&gt;
| 93||500&lt;br /&gt;
|-&lt;br /&gt;
| 94||505&lt;br /&gt;
|-&lt;br /&gt;
| 95||510&lt;br /&gt;
|-&lt;br /&gt;
| 96||515&lt;br /&gt;
|-&lt;br /&gt;
| 97||520&lt;br /&gt;
|-&lt;br /&gt;
| 98||525&lt;br /&gt;
|-&lt;br /&gt;
| 99||530&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Novice}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Merchant&amp;diff=3449</id>
		<title>Merchant</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Merchant&amp;diff=3449"/>
				<updated>2017-01-09T08:04:12Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: /* Quest Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job|jobName=Merchant|jobType=First|jobBase=Novice|changesAt=[[Alberta]]|skills=10|skillPoints=61|questSkills=3|str=5|agi=1|vit=4|int=1|dex=5|luk=2}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:Merchant_Illust.png|225px|thumb|right|Ilustrasi Merchant]]&lt;br /&gt;
Selalu mencari keuntungan, Merchant adalah pakar ekonomi dalam Ragnarok Online. Diciptakan untuk keberuntungan, bermain sebagai Merchant memungkinkan pemain untuk memanfaatkan setiap zeny. Merchant juga terampil dengan barang, mampu membawa lebih banyak barang dibandingkan kelas lain berkat skill Enlarge Weight Limit dan Pushcart mereka.&lt;br /&gt;
&lt;br /&gt;
Walaupun Merchant lebih merasa nyaman di pasar dan tempat lelang di Rune-Midgard, mereka juga mampu bertarung, terutama ketika harus mempertahankan barang mereka. Merchant mampu menggunakan sebagian besar armor tebal dan senjata jarak dekat dalam game, memberikan mereka pertahanan yang baik dan serangan yang layak.&lt;br /&gt;
&lt;br /&gt;
Setelah seumur hidup berdagang, profesi lanjutan dari Merchant memberikan mereka peran lebih besar. Merchant dapat memilih menjadi Blacksmith atau Alchemist pada level Job 40 sampai 50.&lt;br /&gt;
&lt;br /&gt;
Status awal merchant tergantung dari keinginan pemain, sebagai karakter yang lebih handal bertarung atau fokus kepada keberhasilan dalam membuat barang setelah perubahan profesi. Untuk pilihan pertama, status awal seperti seorang swordsman adalah ide yang baik, dengan meningkatkan sebagian VIT dan AGI. Untuk pilihan kedua, pemain harus mengingat bahwa keberhasilan tempa Blacksmith dan pembuatan ramuan Alchemist bergantung kepada tingkat DEX dan LUK yang tinggi, begitu juga INT untuk Alchemist.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jobchange Guide== &lt;br /&gt;
{{:Merchant Job Change Guide}} &lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
{{expert}}&lt;br /&gt;
''See [[Blacksmith#Builds|Blacksmith Builds]] or [[Alchemist#Builds|Alchemist Builds]] for build strategies.''&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[STR]]: Increases [[Weight Limit]] and [[ATK]] (Note: Weight limit is increased only by base STR, bonus points from job level and others don't increase it at all).&lt;br /&gt;
*[[AGI]]: Increases [[ASPD]] and [[Flee]].&lt;br /&gt;
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.&lt;br /&gt;
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.&lt;br /&gt;
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].&lt;br /&gt;
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Merchants can use most types of armour available to swordsmen and thieves: standard armour up to chain mail, boots, manteaus and bucklers. They can also wear saint's robes and the merchant-only Lord's Clothes.&lt;br /&gt;
&lt;br /&gt;
Merchants fight with [[Dagger]]s, [[One Handed Sword|One-handed swords]], [[Mace]]s and [[Axe]]s, however, they do not have any mastery or weapon-dependant skills until they become [[Blacksmith]]s or [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==Class Data==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
''See [[Alchemist#Skills|Alchemist Skills]] or [[Blacksmith#Skills|Blacksmith Skills]] for 2nd class skills. ''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill_List |skill=Discount|icon=MC_DISCOUNT}}&lt;br /&gt;
|| Membeli barang dari [[NPC]] dengan potongan hingga 24%. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Enlarge Weight Limit|icon=MC_INCCARRY}}&lt;br /&gt;
|| Meningkatkan [[Weight Limit]] maksimum karakter hingga 2000 poin. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Item Appraisal|icon=MC_IDENTIFY}}&lt;br /&gt;
|| Mengenali barang tanpa menggunakan magnifier. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Mammonite|icon=MC_MAMMONITE}}&lt;br /&gt;
|| Serangan jarak dekat yang menghasilkan kerusakan hingga 600% menggunakan biaya hingga 1000 [[Zeny]]. || 10&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Overcharge|icon=MC_OVERCHARGE}}&lt;br /&gt;
|| Mendapatkan 24% ekstra [[Zeny]] dari menjual barang ke [[NPC]]. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Pushcart|icon=MC_PUSHCART}}&lt;br /&gt;
|| Membawa tambahan 8000 poin berat atau 100 barang dalam tempat yang terpisah. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Vending|icon=MC_VENDING}}&lt;br /&gt;
|| Membuka toko hingga 12 jenis barang untuk dibeli pemain lain. || 10&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quest Skills====&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Job Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill_List |skill=Cart Revolution|icon=MC_CARTREVOLUTION}}&lt;br /&gt;
|| Serangan jarak dekat tipe [[AoE]] yang damagenya bertambah jika cart semakin berat. || 1&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive || 35 || [[Merchant_Skill_Quest#Cart_Revolution_Quest|Cart Revolution Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Change Cart|icon=MC_CHANGECART}}&lt;br /&gt;
|| Mengubah penampilan cart sesuai dengan level. || 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active || 30 || [[Merchant_Skill_Quest#Change_Cart_Quest|Change Cart Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Crazy Uproar|icon=MC_LOUD}}&lt;br /&gt;
|| Memberikan tambahan +4 [[Strength]] pada diri sendiri selama beberapa waktu. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive || 15 || [[Merchant_Skill_Quest#Crazy_Uproar_Quest|Crazy Uproar Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Bonuses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Job Bonus'''&lt;br /&gt;
|- &lt;br /&gt;
|'''Stat\Amount'''||'''+1'''||'''+2'''||'''+3'''||'''+4'''||'''+5'''&lt;br /&gt;
|-&lt;br /&gt;
|'''STR'''||10||22||40||44||49&lt;br /&gt;
|-&lt;br /&gt;
|'''AGI'''||33|| || || || &lt;br /&gt;
|-        &lt;br /&gt;
|'''VIT'''||2||18||30||47 ||  &lt;br /&gt;
|-&lt;br /&gt;
|'''INT'''||26 ||  ||  ||  ||  &lt;br /&gt;
|-                     &lt;br /&gt;
|'''DEX'''||6||14||38 ||42||50 &lt;br /&gt;
|-&lt;br /&gt;
|'''LUK'''||36||46 ||  ||   || &lt;br /&gt;
|-         &lt;br /&gt;
|}&lt;br /&gt;
===ASPD===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Merchant}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Soul_Linker&amp;diff=3448</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Soul_Linker&amp;diff=3448"/>
				<updated>2017-01-09T08:00:56Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: yang &amp;quot;melee build&amp;quot; saya hapus karena pada dasarnya/intinya sama saja dengan PvM Battle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Not_Implemented}}&lt;br /&gt;
{{expert}}{{Articles Needing Interwiki Links}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
| jobBase = TaeKwon Kid&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| changesAt = [[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:SoulLinker_Illust.png|225px|thumb|right|Ilustrasi Soul Linker]]&lt;br /&gt;
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. &lt;br /&gt;
&lt;br /&gt;
Soul Linkers, despite their base being a melee class, are magic casters. Compared to [[Wizard|Wizards]] and [[Sage|Sages]], their spells are severely limited on what they can be used on, however, thanks to [[Mild Wind]] they can use powerful [[Holy]], [[Ghost]], and [[Shadow]] magic attacks, something that Wizards &amp;amp; Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of [[PvM]] or [[PvP]] &amp;amp; [[WoE]] options. Although casters, Linkers, like Sages, can go melee.&lt;br /&gt;
&lt;br /&gt;
They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using classes. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]'s [[Tumbling]], they can be quite good tankers.&lt;br /&gt;
&lt;br /&gt;
A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]].&lt;br /&gt;
&lt;br /&gt;
== Jobchange Guide ==&lt;br /&gt;
{{:Soul Linker Job Change Guide}}&lt;br /&gt;
== Builds ==&lt;br /&gt;
=== PvM Battle ===&lt;br /&gt;
*[[STR]]: 70-99&lt;br /&gt;
*[[AGI]]: 70-99&lt;br /&gt;
*[[VIT]]: 1-44&lt;br /&gt;
*[[INT]]: 18-48&lt;br /&gt;
*[[DEX]]: 18-48&lt;br /&gt;
*[[LUK]]: 1 &lt;br /&gt;
&lt;br /&gt;
This build is unique in that it uses a Linker's ability to equip and fight with daggers. Usually they equip a carded Gladius[3], or a Dagger of Counter, while using [[Mild Wind]] to maximize their damage. The stat distribution shown above can be adjusted as you wish. You can go less STR but more AGI (hence having higher Aspd but lower damage) or more STR but less AGI (hence lower Aspd but having higher damage). The INT and DEX stats are slightly dependent on your budget. Usually those who can't afford a Dagger of Counter (which may be expensive in some servers) need more DEX as they tend to use a carded Gladius[3] instead, and thus require more DEX to gain more HIT so they can hit monsters. This comes at the cost of having less INT (which means you depend on Kaina for SP even more). If you can afford to buy a Dagger of Counter, you can go less DEX as Crits ignore your Hit and the opponent's Flee, and you can go with higher INT (which means more SP to use buffs and for [[Kaahi]]). You also can get more VIT by sacrificing DEX, but only if you use Dagger of Counter. Otherwise, if you need VIT, you better sacrifice another stat. The odd amount of INT &amp;amp; DEX are because Linkers get +12 DEX and INT Job Bonus, thus having Base INT &amp;amp; DEX that ends with 8 will round it up, and the above stats takes only Job Bonus into account. Same applies to the odd VIT ending in 4, this is because Soul Linker gets +6 VIT Job Bonus. As for Skills, you can mix Spirit skills with Ka- skills, and maybe a few points on some non-damaging Es- skills like [[Eske]] or [[Eswoo]]. Or you can go full Spirit skills or full Ka- skills. Maxed [[Kaina]] is good for boosting your SP, since a Battle Linker tends to have lower SP pool, and therefore would have problems with constant usage of [[Kaahi]] and [[Mild Wind]]. Also, there might be times when you have to go support your friend instead of dealing damage - the SP boost from Kaina helps in this case.&lt;br /&gt;
&lt;br /&gt;
===MvP / PvM Esma Dex Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 9 &lt;br /&gt;
*[[VIT]]: 1 &lt;br /&gt;
*[[INT]]: 120+&lt;br /&gt;
*[[DEX]]: 99+&lt;br /&gt;
*[[LUK]]: 1 &lt;br /&gt;
&lt;br /&gt;
This build is obviously used to maximize Esma damage combined with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Agi and Vit aren't needed as this is damage-only. Just stand behind the tanker quickly casting Esma over and over to help get things going. The 9 Str is just for a higher weight limit to carry whatever items are needed. &lt;br /&gt;
This build decreases Esma cast time and delivers maximum damage, but also drains sp faster. To overcome this shortage it is best to have the skill [[Kaina]] to increase maximum sp and cut Es-type skill cost as well as having a priest cast [[Magnificat]] on the party, or using sp related equipments (Ex. {{item |id=2518 Morpheus's Shawl}}), cards (Ex. {{item |id=4100 Sohee Card}}) and potions (Ex. {{item |id=505 Blue Potion}}) to last longer.&lt;br /&gt;
&lt;br /&gt;
===PvM Esma Vit Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1-9 &lt;br /&gt;
*[[VIT]]: 50-99 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 1-50 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
Mainly the same as the Dex Bolter type, but allows for tanking big monsters with heavy skills and completely heal with normal hits after. They don't need high Dex, because Esma Base-cast time is pretty low anyways. &lt;br /&gt;
&lt;br /&gt;
===PvM Esma Hybrid Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1-9 &lt;br /&gt;
*[[VIT]]: 40-70 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 60-80 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
This is a mix of Dex Bolter and Vit Bolter combining fast casting and middle-level tanking skills. &lt;br /&gt;
&lt;br /&gt;
===PvM Esma Agi Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 70-99 &lt;br /&gt;
*[[VIT]]: 1-20 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 1-40 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
This build is an extraordinary one. They level - like the other bolters - with Esma only, but instead of getting hit and automatically get healed by [[Kaahi]], they dodge 95% of normal attacks and don't &amp;quot;waste&amp;quot; SP. They have a disadvantage compared to Vit- and Dex Bolter (slow cast, &lt;br /&gt;
low HP), but - depending on where you level - have less problemstrouble with SP regeneration. &lt;br /&gt;
Agi Bolters usually get [[Kaupe]] the other 5% hit (non-dodge) too.&lt;br /&gt;
&lt;br /&gt;
===WoE Support ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1 &lt;br /&gt;
*[[VIT]]: 20-50 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 70-90 &lt;br /&gt;
*[[LUK]]: 9 &lt;br /&gt;
&lt;br /&gt;
This build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills.&lt;br /&gt;
&lt;br /&gt;
===WoE Support (Vit Type)===&lt;br /&gt;
(Stats including Bonus)&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1 &lt;br /&gt;
*[[VIT]]: 80-90 &lt;br /&gt;
*[[INT]]: 90-100 &lt;br /&gt;
*[[DEX]]: 60-70 &lt;br /&gt;
*[[LUK]]: 9 &lt;br /&gt;
&lt;br /&gt;
This build is just like the normal WoE Support Soul Linker, but this one doesn't have to fear the battlefield. During field battle, this SL fights with Swordbreaker/Mailbreaker and Blast/Envenom Clip.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
Soul Linkers are limited to Mage headgear and any that are usable by all classes except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers):&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=5173 |item=Magistrate Hat |slots=1}}&lt;br /&gt;
:+1 Agi, +3% HP regen.&lt;br /&gt;
{{Item List |id=5177 |item=Mythical Lion Mask |slots=1}}&lt;br /&gt;
:+2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.&lt;br /&gt;
{{Item List |id=5169 |item=Bride Mask |slots=1}}&lt;br /&gt;
:+5 crit, +2 Luk.&lt;br /&gt;
{{Item List |id=5176 |item=Hahoe Mask}}&lt;br /&gt;
:+2 Perfect dodge, +1 Luk.&lt;br /&gt;
{{Item List |id=5174 |item=Ayam |slots=1}}&lt;br /&gt;
:+1 Int, +3% SP regen.&lt;br /&gt;
&lt;br /&gt;
But if you cannot afford the above headgears, there's always Apple of Archer, and the much cheaper Wizard Hat.&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2285 |item=Apple of Archer}}&lt;br /&gt;
:+3 Dex. ''Usually not as cheap and easy to get as &amp;quot;Wizard Hat&amp;quot;, but the price is normally still reachable.''&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2252 |item=Wizard Hat}}&lt;br /&gt;
:+100 MaxSP. ''Cheaper, easy-to-get headgear that is suitable for those who cannot afford expensive fancy headgears.''&lt;br /&gt;
&lt;br /&gt;
=== Footgear ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), High Fashion Sandals[1], and all footgear usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are limited to Mage-class armor and armor usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as Mage-class garments and those usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2101 |item=Guard |slots=0}}&lt;br /&gt;
{{Item List |id=2102 |item=Guard |slots=1}}&lt;br /&gt;
:[[DEF]]+3.&lt;br /&gt;
{{Item List |id=2109 |item=Memory Book |slots=0}}&lt;br /&gt;
{{Item List |id=2121 |item=Memory Book |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+2, [[INT]]+1.&lt;br /&gt;
{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+5, -20% damage from [[Fire]], [[Water]], [[Shadow]], [[Undead]] elements.&lt;br /&gt;
{{Item List |id=2114 |item=Stone Buckler |slots=1}}&lt;br /&gt;
:[[DEF]]+3, -5% damage from [[Large]] size.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can equip various accessories, such as {{item |id=2607 Clip}}, {{item |id=2658 Nile Rose}}, as well as the stat-boosting generic accessories such as {{item |id=2604 Glove}}, {{item |id=2601 Ring}}, {{item |id=2602 Earring}}, {{item |id=2603 Necklace}}, and of course, their &amp;quot;Level 90+&amp;quot; slotted version.&lt;br /&gt;
The easiest option, though, is a Clip. Aside from that, there are other accessories that Soul Linkers can equip, but those mentioned above are what people usually use. If you have the money, and you are level 80 or higher, you can use {{item |id=2716 Librarian Glove}} or {{item |id=2783 Eye Stone Ring}} instead, which, to Linkers, are essentially a Clip with a better SP bonus.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can fight unarmed, keeping the bonuses from the [[Sprint]] skill, or use [[Dagger]]s and [[Rod]]s.&lt;br /&gt;
Usually, rods are to be used for [[Esma]] or supportive play styles. Most daggers are only better than fists when they're carded, especially against large enemies. &lt;br /&gt;
&lt;br /&gt;
{{Item List |id=1242 |item=Dagger of Counter}}&lt;br /&gt;
:[[ATK]]+140, [[Crit]]+90. ''Provides better damage output compared to fighting unarmed, especially if the opponent has high defense.''&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Eska}}&lt;br /&gt;
|| Force a monster into a status similar to Monk's [[Mental Strength]], in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Eske}}&lt;br /&gt;
|| Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill [[Esma]] can be used for the next 3 secs. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Esma}}&lt;br /&gt;
|| This is a very strong bolt type spell that can change element of its attack depending on [[Mild Wind]]. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast [[Estin]], [[Estun]] or [[Eske]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Estin}}&lt;br /&gt;
|| Push back a targeted monster 2 cells away. Only [[Small]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estin]] there will be a 3 second interval that will allow the casting of the skill [[Esma]]. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Estun}}&lt;br /&gt;
|| Stun a monster by chance for 2 seconds. Only [[Medium]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estun]] there will be a 3 second interval that will allow the casting of the skill [[Esma]]. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Eswoo}}&lt;br /&gt;
|| Temporarily shrink a monster to reduce its [[Movement Speed]]. [[Boss]] monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the [[Stun]] status and the targeted monster will recover from Shrunken status more quickly. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaahi}}&lt;br /&gt;
|| Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaina}}&lt;br /&gt;
|| Increase Max SP and enhance the efficiency of the [[Happy Break]] skill. At Base Level 70, this skill reduces the SP consumption of the [[Estin]], [[Estun]] and [[Esma]] skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). || 7 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaite}}&lt;br /&gt;
|| Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's [[Assumptio]] or Crusader's [[Sacrifice]], but works with [[Kyrie Eleison]] and [[Kaupe]]. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaizel}}&lt;br /&gt;
|| Instantly revive a fallen character that will be in [[Kyrie Eleison]] status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is '''not affected''' by [[DEX]]. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaupe}}&lt;br /&gt;
|| Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=1st Transcendent Spirit}}&lt;br /&gt;
|| Imbues [[High Firstclass|High First Classes]] with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. || 5&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Alchemist Spirit}}&lt;br /&gt;
|| Imbues [[Alchemist]]s with Spirit State: Increase effectiveness of [[Aid Potion]] by blvl%. Enables use of [[Aid Berserk Potion]]. Enables use of Spiritual Potion Creation. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Assassin Spirit}}&lt;br /&gt;
|| Imbues [[Assassin]]s with Spirit State: Doubles [[Sonic Blow]] damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Bard and Dancer Spirits}}&lt;br /&gt;
|| Imbues any [[Bard]] or [[Dancer]] with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Blacksmith Spirit}}&lt;br /&gt;
|| Imbues [[Blacksmith]]s with Spirit State: Enables use of [[Advanced Adrenaline Rush]].|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Crusader Spirit}}&lt;br /&gt;
|| Imbues [[Crusader]]s with Spirit State: Doubles [[Shield Boomerang]] damage, never misses, and halves aftercast delay. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Hunter Spirit}}&lt;br /&gt;
|| Imbues [[Hunter]]s with Spirit State: [[STR]] increases effectiveness of [[Beast Bane]]. Enables use of [[Beast Charge]]. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Knight Spirit}}&lt;br /&gt;
|| Imbues [[Knight]]s with Spirit State: Enables use of [[One-Hand Quicken]]. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Monk Spirit}}&lt;br /&gt;
|| Imbues any [[Monk]] with Spirit State: [[Raging Thrust]] becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during [[Fury]] or within 5 minutes after usage of Guillotine Fist. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Priest Spirit}}&lt;br /&gt;
|| Imbues [[Priest]]s with Spirit State: [[Holy Light]] damage and SP cost multiplied by 5. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Rogue Spirit}}&lt;br /&gt;
|| Imbues [[Rogue]]s&amp;lt;ref&amp;gt;This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class&amp;lt;/ref&amp;gt; and [[Stalker]]s with Spirit State: Immune to [[Dispell]]. Greatly increases healing of ranked White Potions. [[Flying Kick]] from enemies will not remove [[Soul Linker]] buffs if [[Preserve]] is learned. Greatly increase movement speed while using [[Stealth]]. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Sage Spirit}}&lt;br /&gt;
|| Imbues [[Sage|Sages]] and [[Scholar|Scholars]] with Spirit State: [[Hindsight]] drops the highest level bolt the player has learned in the respective bolt skill. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Soul Linker Spirit}}&lt;br /&gt;
|| Imbues [[Soul Linker]]s with Spirit State: Allows K-skills to be used on other players. Cannot self-target. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Super Novice Spirit}}&lt;br /&gt;
|| 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues [[Super Novice]]s with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher.|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Fist Master Spirit}}&lt;br /&gt;
|| Imbues [[TaeKwon Master]]s with Spirit State: Enables one use of [[Solar, Lunar and Stellar Union]].|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Wizard Spirit}}&lt;br /&gt;
|| Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from [[Kaite]] by consuming a Crystal Fragment each time. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
===== TK Skills =====&lt;br /&gt;
Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: [[Tumbling]], [[Sprint]], [[Peaceful Break]], [[Happy Break]], [[Kihop]], [[Leap]], [[Mild Wind]].&lt;br /&gt;
&lt;br /&gt;
===== Es Skills =====&lt;br /&gt;
Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions).&lt;br /&gt;
&lt;br /&gt;
===== Ka Skills =====&lt;br /&gt;
Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the [[Soul Linker Spirit]], using these skills on anyone else causes them to fail and the caster to be stunned. &lt;br /&gt;
&lt;br /&gt;
===== Spirit Link Skills =====&lt;br /&gt;
These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them.&lt;br /&gt;
&lt;br /&gt;
* Transcendent second classes can utilize the Spirit Link of their original second class.&lt;br /&gt;
* Soul Linkers cannot use the [[Soul Linker Spirit]] on themselves; they must have another Soul Linker cast it on them.&lt;br /&gt;
&lt;br /&gt;
=== Job Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat\Amount || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 &lt;br /&gt;
|-&lt;br /&gt;
 | STR || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | AGI || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | VIT || 20 || 21 || 22 || 23 || 24 || 25 || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | INT || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 &lt;br /&gt;
|-&lt;br /&gt;
 | DEX || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 &lt;br /&gt;
|-&lt;br /&gt;
 | LUK || || || || || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
Soul Linkers can use Concentration, Awakening and {{item |id=657 Berserk Potions}} (Even though the in-game description doesn't mention it).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon||Base ASPD&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed||150&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||142.5&lt;br /&gt;
|-&lt;br /&gt;
|Rod||137.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||47&lt;br /&gt;
|-&lt;br /&gt;
| 3||54&lt;br /&gt;
|-&lt;br /&gt;
| 4||62&lt;br /&gt;
|-&lt;br /&gt;
| 5||71&lt;br /&gt;
|-&lt;br /&gt;
| 6||81&lt;br /&gt;
|-&lt;br /&gt;
| 7||91&lt;br /&gt;
|-&lt;br /&gt;
| 8||102&lt;br /&gt;
|-&lt;br /&gt;
| 9||114&lt;br /&gt;
|-&lt;br /&gt;
| 10||127&lt;br /&gt;
|-&lt;br /&gt;
| 11||140&lt;br /&gt;
|-&lt;br /&gt;
| 12||154&lt;br /&gt;
|-&lt;br /&gt;
| 13||169&lt;br /&gt;
|-&lt;br /&gt;
| 14||185&lt;br /&gt;
|-&lt;br /&gt;
| 15||201&lt;br /&gt;
|-&lt;br /&gt;
| 16||218&lt;br /&gt;
|-&lt;br /&gt;
| 17||236&lt;br /&gt;
|-&lt;br /&gt;
| 18||255&lt;br /&gt;
|-&lt;br /&gt;
| 19||274&lt;br /&gt;
|-&lt;br /&gt;
| 20||294&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 21||315&lt;br /&gt;
|-&lt;br /&gt;
| 22||337&lt;br /&gt;
|-&lt;br /&gt;
| 23||359&lt;br /&gt;
|-&lt;br /&gt;
| 24||382&lt;br /&gt;
|-&lt;br /&gt;
| 25||406&lt;br /&gt;
|-&lt;br /&gt;
| 26||431&lt;br /&gt;
|-&lt;br /&gt;
| 27||456&lt;br /&gt;
|-&lt;br /&gt;
| 28||482&lt;br /&gt;
|-&lt;br /&gt;
| 29||509&lt;br /&gt;
|-&lt;br /&gt;
| 30||537&lt;br /&gt;
|-&lt;br /&gt;
| 31||565&lt;br /&gt;
|-&lt;br /&gt;
| 32||594&lt;br /&gt;
|-&lt;br /&gt;
| 33||624&lt;br /&gt;
|-&lt;br /&gt;
| 34||655&lt;br /&gt;
|-&lt;br /&gt;
| 35||686&lt;br /&gt;
|-&lt;br /&gt;
| 36||718&lt;br /&gt;
|-&lt;br /&gt;
| 37||751&lt;br /&gt;
|-&lt;br /&gt;
| 38||785&lt;br /&gt;
|-&lt;br /&gt;
| 39||819&lt;br /&gt;
|-&lt;br /&gt;
| 40||854&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 41||890&lt;br /&gt;
|-&lt;br /&gt;
| 42||927&lt;br /&gt;
|-&lt;br /&gt;
| 43||964&lt;br /&gt;
|-&lt;br /&gt;
| 44||1,002&lt;br /&gt;
|-&lt;br /&gt;
| 45||1,041&lt;br /&gt;
|-&lt;br /&gt;
| 46||1,081&lt;br /&gt;
|-&lt;br /&gt;
| 47||1,121&lt;br /&gt;
|-&lt;br /&gt;
| 48||1,162&lt;br /&gt;
|-&lt;br /&gt;
| 49||1,204&lt;br /&gt;
|-&lt;br /&gt;
| 50||1,247&lt;br /&gt;
|-&lt;br /&gt;
| 51||1,290&lt;br /&gt;
|-&lt;br /&gt;
| 52||1,334&lt;br /&gt;
|-&lt;br /&gt;
| 53||1,379&lt;br /&gt;
|-&lt;br /&gt;
| 54||1,425&lt;br /&gt;
|-&lt;br /&gt;
| 55||1,471&lt;br /&gt;
|-&lt;br /&gt;
| 56||1,518&lt;br /&gt;
|-&lt;br /&gt;
| 57||1,566&lt;br /&gt;
|-&lt;br /&gt;
| 58||1,615&lt;br /&gt;
|-&lt;br /&gt;
| 59||1,664&lt;br /&gt;
|-&lt;br /&gt;
| 60||1,714&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 61||1,765&lt;br /&gt;
|-&lt;br /&gt;
| 62||1,817&lt;br /&gt;
|-&lt;br /&gt;
| 63||1,869&lt;br /&gt;
|-&lt;br /&gt;
| 64||1,922&lt;br /&gt;
|-&lt;br /&gt;
| 65||1,976&lt;br /&gt;
|-&lt;br /&gt;
| 66||2,031&lt;br /&gt;
|-&lt;br /&gt;
| 67||2,086&lt;br /&gt;
|-&lt;br /&gt;
| 68||2,142&lt;br /&gt;
|-&lt;br /&gt;
| 69||2,199&lt;br /&gt;
|-&lt;br /&gt;
| 70||2,257&lt;br /&gt;
|-&lt;br /&gt;
| 71||2,275&lt;br /&gt;
|-&lt;br /&gt;
| 72||2,294&lt;br /&gt;
|-&lt;br /&gt;
| 73||2,314&lt;br /&gt;
|-&lt;br /&gt;
| 74||2,335&lt;br /&gt;
|-&lt;br /&gt;
| 75||2,356&lt;br /&gt;
|-&lt;br /&gt;
| 76||2,378&lt;br /&gt;
|-&lt;br /&gt;
| 77||2,401&lt;br /&gt;
|-&lt;br /&gt;
| 78||2,425&lt;br /&gt;
|-&lt;br /&gt;
| 79||2,449&lt;br /&gt;
|-&lt;br /&gt;
| 80||'''2,874'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Level'''||'''HP'''&lt;br /&gt;
|-&lt;br /&gt;
| 81||2,890&lt;br /&gt;
|-&lt;br /&gt;
| 82||2,907&lt;br /&gt;
|-&lt;br /&gt;
| 83||2,924&lt;br /&gt;
|-&lt;br /&gt;
| 84||2,942&lt;br /&gt;
|-&lt;br /&gt;
| 85||2,971&lt;br /&gt;
|-&lt;br /&gt;
| 86||2,991&lt;br /&gt;
|-&lt;br /&gt;
| 87||3,011&lt;br /&gt;
|-&lt;br /&gt;
| 88||3,032&lt;br /&gt;
|-&lt;br /&gt;
| 89||3,054&lt;br /&gt;
|-&lt;br /&gt;
| 90||'''3,567'''&lt;br /&gt;
|-&lt;br /&gt;
| 91||3,590&lt;br /&gt;
|-&lt;br /&gt;
| 92||3,614&lt;br /&gt;
|-&lt;br /&gt;
| 93||3,649&lt;br /&gt;
|-&lt;br /&gt;
| 94||3,675&lt;br /&gt;
|-&lt;br /&gt;
| 95||3,701&lt;br /&gt;
|-&lt;br /&gt;
| 96||3,728&lt;br /&gt;
|-&lt;br /&gt;
| 97||3,756&lt;br /&gt;
|-&lt;br /&gt;
| 98||3,800&lt;br /&gt;
|-&lt;br /&gt;
| 99||'''4,250'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Level Up Angel ===&lt;br /&gt;
&lt;br /&gt;
[[Taekwon Kid]]s, [[Taekwon Master]]s and Soul Linkers share a unique [[:Image:TK Levelup Angel.png|level up angel]] that provides the following bonuses when a new base level is reached:&lt;br /&gt;
*[[Blessing]] Level 10 (10 minutes)&lt;br /&gt;
*[[Increase AGI]] Level 10 (10 minutes)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/slk.html Skill Simulator]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Soul Linker}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Merchant&amp;diff=3447</id>
		<title>Merchant</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Merchant&amp;diff=3447"/>
				<updated>2017-01-09T07:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: /* Quest Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job|jobName=Merchant|jobType=First|jobBase=Novice|changesAt=[[Alberta]]|skills=10|skillPoints=61|questSkills=3|str=5|agi=1|vit=4|int=1|dex=5|luk=2}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:Merchant_Illust.png|225px|thumb|right|Ilustrasi Merchant]]&lt;br /&gt;
Selalu mencari keuntungan, Merchant adalah pakar ekonomi dalam Ragnarok Online. Diciptakan untuk keberuntungan, bermain sebagai Merchant memungkinkan pemain untuk memanfaatkan setiap zeny. Merchant juga terampil dengan barang, mampu membawa lebih banyak barang dibandingkan kelas lain berkat skill Enlarge Weight Limit dan Pushcart mereka.&lt;br /&gt;
&lt;br /&gt;
Walaupun Merchant lebih merasa nyaman di pasar dan tempat lelang di Rune-Midgard, mereka juga mampu bertarung, terutama ketika harus mempertahankan barang mereka. Merchant mampu menggunakan sebagian besar armor tebal dan senjata jarak dekat dalam game, memberikan mereka pertahanan yang baik dan serangan yang layak.&lt;br /&gt;
&lt;br /&gt;
Setelah seumur hidup berdagang, profesi lanjutan dari Merchant memberikan mereka peran lebih besar. Merchant dapat memilih menjadi Blacksmith atau Alchemist pada level Job 40 sampai 50.&lt;br /&gt;
&lt;br /&gt;
Status awal merchant tergantung dari keinginan pemain, sebagai karakter yang lebih handal bertarung atau fokus kepada keberhasilan dalam membuat barang setelah perubahan profesi. Untuk pilihan pertama, status awal seperti seorang swordsman adalah ide yang baik, dengan meningkatkan sebagian VIT dan AGI. Untuk pilihan kedua, pemain harus mengingat bahwa keberhasilan tempa Blacksmith dan pembuatan ramuan Alchemist bergantung kepada tingkat DEX dan LUK yang tinggi, begitu juga INT untuk Alchemist.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jobchange Guide== &lt;br /&gt;
{{:Merchant Job Change Guide}} &lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
{{expert}}&lt;br /&gt;
''See [[Blacksmith#Builds|Blacksmith Builds]] or [[Alchemist#Builds|Alchemist Builds]] for build strategies.''&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
*[[STR]]: Increases [[Weight Limit]] and [[ATK]] (Note: Weight limit is increased only by base STR, bonus points from job level and others don't increase it at all).&lt;br /&gt;
*[[AGI]]: Increases [[ASPD]] and [[Flee]].&lt;br /&gt;
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.&lt;br /&gt;
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.&lt;br /&gt;
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].&lt;br /&gt;
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Merchants can use most types of armour available to swordsmen and thieves: standard armour up to chain mail, boots, manteaus and bucklers. They can also wear saint's robes and the merchant-only Lord's Clothes.&lt;br /&gt;
&lt;br /&gt;
Merchants fight with [[Dagger]]s, [[One Handed Sword|One-handed swords]], [[Mace]]s and [[Axe]]s, however, they do not have any mastery or weapon-dependant skills until they become [[Blacksmith]]s or [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==Class Data==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
''See [[Alchemist#Skills|Alchemist Skills]] or [[Blacksmith#Skills|Blacksmith Skills]] for 2nd class skills. ''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill_List |skill=Discount|icon=MC_DISCOUNT}}&lt;br /&gt;
|| Membeli barang dari [[NPC]] dengan potongan hingga 24%. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Enlarge Weight Limit|icon=MC_INCCARRY}}&lt;br /&gt;
|| Meningkatkan [[Weight Limit]] maksimum karakter hingga 2000 poin. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Item Appraisal|icon=MC_IDENTIFY}}&lt;br /&gt;
|| Mengenali barang tanpa menggunakan magnifier. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Mammonite|icon=MC_MAMMONITE}}&lt;br /&gt;
|| Serangan jarak dekat yang menghasilkan kerusakan hingga 600% menggunakan biaya hingga 1000 [[Zeny]]. || 10&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Overcharge|icon=MC_OVERCHARGE}}&lt;br /&gt;
|| Mendapatkan 24% ekstra [[Zeny]] dari menjual barang ke [[NPC]]. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Pushcart|icon=MC_PUSHCART}}&lt;br /&gt;
|| Membawa tambahan 8000 poin berat atau 100 barang dalam tempat yang terpisah. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Vending|icon=MC_VENDING}}&lt;br /&gt;
|| Membuka toko hingga 12 jenis barang untuk dibeli pemain lain. || 10&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quest Skills====&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Job Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill_List |skill=Cart Revolution|icon=MC_CARTREVOLUTION}}&lt;br /&gt;
|| Serangan jarak dekat tipe AoE yang damagenya bertambah jika cart semakin berat. || 1&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive || 35 || [[Merchant_Skill_Quest#Cart_Revolution_Quest|Cart Revolution Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Change Cart|icon=MC_CHANGECART}}&lt;br /&gt;
|| Mengubah penampilan cart sesuai dengan level. || 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active || 30 || [[Merchant_Skill_Quest#Change_Cart_Quest|Change Cart Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill_List |skill=Crazy Uproar|icon=MC_LOUD}}&lt;br /&gt;
|| Memberikan tambahan +4 [[Strength]] pada diri sendiri selama beberapa waktu. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive || 15 || [[Merchant_Skill_Quest#Crazy_Uproar_Quest|Crazy Uproar Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Bonuses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Job Bonus'''&lt;br /&gt;
|- &lt;br /&gt;
|'''Stat\Amount'''||'''+1'''||'''+2'''||'''+3'''||'''+4'''||'''+5'''&lt;br /&gt;
|-&lt;br /&gt;
|'''STR'''||10||22||40||44||49&lt;br /&gt;
|-&lt;br /&gt;
|'''AGI'''||33|| || || || &lt;br /&gt;
|-        &lt;br /&gt;
|'''VIT'''||2||18||30||47 ||  &lt;br /&gt;
|-&lt;br /&gt;
|'''INT'''||26 ||  ||  ||  ||  &lt;br /&gt;
|-                     &lt;br /&gt;
|'''DEX'''||6||14||38 ||42||50 &lt;br /&gt;
|-&lt;br /&gt;
|'''LUK'''||36||46 ||  ||   || &lt;br /&gt;
|-         &lt;br /&gt;
|}&lt;br /&gt;
===ASPD===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Merchant}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Monster&amp;diff=3446</id>
		<title>Monster</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Monster&amp;diff=3446"/>
				<updated>2017-01-09T07:57:24Z</updated>
		
		<summary type="html">&lt;p&gt;Aurasphere: Kita lebih umum menggunakan &amp;quot;event&amp;quot; daripada &amp;quot;even&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Untuk rincian stat, skill-skill, dan item drop pada berbagai macam monster dalam Ragnarok,&amp;lt;br&amp;gt; kunjungi satu dari banyak [[Links#General_Databases_and_Info|Databases]].'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monster adalah mahluk dalam dunia Ragnarok yang dapat dikalahkan oleh para pemain dalam rangka untuk memperoleh [[Experience|experience]] untuk menaikkan level. Setiap monster memiliki AI-nya tersendiri, dan beberapa akan beraksi secara berbeda antara pada para pemain dan yang lainnya. Ketika monster terbunuh, para pemain yang membunuhnya menerima experience, dan kemungkinan satu atau lebih item yang dijatuhkan oleh monster tersebut. Setiap monster memiliki [[Element|Elemen]], [[Size|Ukuran]], dan [[Race|Jenis]], yang mana dapat dimanfaatkan oleh para pemain untuk memperoleh keuntungan menggunakan perlengkapan, skill-skill, dan item yang sesuai. Beberapa monster juga tergolong sebagai [[Boss]] monster atau [[MVP]]. Tidak semua monster berada dibawah aturan dilarang dilakukan [[Kill Steal]]. Beberapa diantaranya tergolong [[Free for All|Bebas Untuk Semua]].&lt;br /&gt;
&lt;br /&gt;
== Karakteristik ==&lt;br /&gt;
Terdapat beberapa tipe karakter dari monster:&lt;br /&gt;
&lt;br /&gt;
*'''Looter''': Monster ini akan mengambil item-item di atas tanah. Ketika terbunuh, item yang dikumpulkan akan terjatuh (perlu informasi soal beberapa item yang tidak terjatuh setelah diambil).&lt;br /&gt;
*'''Assist''': Monster ini akan menolong monster lain yang sejenis dengan menyerang orang yang sudah diserang oleh monster lainnya.&lt;br /&gt;
*'''Aggressive''': Monster ini akan mulai menyerang orang-orang begitu mereka terlihat dalam jarak pandangnya.&lt;br /&gt;
*'''Changes Target''': Monster ini akan mengganti targetnya dengan beberapa kondisi tertentu.&lt;br /&gt;
*'''Cast Sensor''': Monster ini akan secara langsung menargetkan pemain yang melakukan casting skill pada mereka.&lt;br /&gt;
*'''Detector''': Monster ini akan tetap menyerang pemain yang dalam kondisi Hiding, Cloaking, and Stalk.&lt;br /&gt;
*'''Immovable''': Monster ini tidak dapat bergerak terkecuali digerakkan dengan beberapa skill tertentu, misalnya Jupitel Thunder (tidak berlaku untuk monster summon dari Dead Branch).&lt;br /&gt;
*'''Non-attacker''': Monster ini tidak menyerang.&lt;br /&gt;
&lt;br /&gt;
== Monster Event ==&lt;br /&gt;
Monster-monster event adalah jenis monster spesial yang secara berkala ditambahkan dalam sebuah event. mereka memiliki beberapa tipe karakteristik:&lt;br /&gt;
&lt;br /&gt;
*Mereka muncul pada hampir seluruh area yang memiliki monster, seperti field dan dungeon-dungeon.&lt;br /&gt;
*Mereka memiliki maksimum HP yang sangat rendah, tetapi hanya menerima 1 damage tiap serangan, seperti tipe tanaman dan jamur. (Tidak termasuk damage karena status seperti Burning)&lt;br /&gt;
*Mereka menyerang dengan damage yang sangat rendah.&lt;br /&gt;
*Mereka memiliki kesempatan tinggi menjatuhkan item-item yang digunakan dalam quest yang berkaitan dengan event.&lt;br /&gt;
&lt;br /&gt;
Area yang paling baik digunakan untuk memburu monster event:&lt;br /&gt;
&lt;br /&gt;
*[[gef_fild09|Geffen Field 09]]&lt;br /&gt;
*[[Payon Cave|Gua Payon]], level 1&lt;br /&gt;
*[[Sunken Ship]], level 1&lt;br /&gt;
*[[Labyrinth Forest|Hidden Temple]], level 2&lt;br /&gt;
*[[Geffen Dungeon|Dungeon Geffen]], level 1&lt;br /&gt;
&lt;br /&gt;
== Lihat Juga ==&lt;br /&gt;
* [[Monster Exclusive Skills|Skill Khusus Monster]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Monster}}&lt;br /&gt;
[[Category: General Information|Kategori: Informasi Umum]]&lt;/div&gt;</summary>
		<author><name>Aurasphere</name></author>	</entry>

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