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		<title>idRO Klasik Wiki - Kontribusi pengguna [id]</title>
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		<updated>2026-11-10T04:24:32Z</updated>
		<subtitle>Kontribusi pengguna</subtitle>
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	<entry>
		<id>https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3362</id>
		<title>Swordman</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3362"/>
				<updated>2017-01-07T23:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;Teddybear: /* Quest Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
|jobName=Swordman&lt;br /&gt;
|jobBase=Novice&lt;br /&gt;
|jobType=First&lt;br /&gt;
|changesAt=[[Izlude]]&lt;br /&gt;
|skills=10&lt;br /&gt;
|skillPoints=70&lt;br /&gt;
|questSkills=3&lt;br /&gt;
|str=7&lt;br /&gt;
|agi=2&lt;br /&gt;
|vit=4&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=3&lt;br /&gt;
|luk=2}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:Swordman_Illust.png|225px|thumb|right|baseline|Ilustrasi Swordman]]&lt;br /&gt;
Swordman memiliki karakteristik yang jujur dan kuat seperti ombak, sesuai dengan kota kelahirannya yaitu Izlude. Dengan Serangan Fisik, Pertahanan dan Jiwa Pemimpin yang kuat, Swordman bisa menjadi panutan bagi orang lain di Rune Midgard.&lt;br /&gt;
&lt;br /&gt;
Sebagai petarung, Swordman memiliki kemampuan fisik yang seimbang antara kekuatan serangan dan pertahanan. Mereka memanfaatkan hal tersebut untuk bertarung digaris depan sekaligus menjadi pelindung didalam grup. &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jobchange Guide==&lt;br /&gt;
{{:Swordman Job Change Guide}}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
{{expert}}&lt;br /&gt;
''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: Increases [[Weight Limit]] and [[ATK]].&lt;br /&gt;
*[[AGI]]: Increases [[ASPD]] and [[Flee]].&lt;br /&gt;
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.&lt;br /&gt;
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.&lt;br /&gt;
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].&lt;br /&gt;
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader. &lt;br /&gt;
&lt;br /&gt;
*[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.) &lt;br /&gt;
*[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings. &lt;br /&gt;
*[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though. &lt;br /&gt;
*[[Spears]]: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously. &lt;br /&gt;
*Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output.&lt;br /&gt;
&lt;br /&gt;
==Class Data==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Bash|icon=SM_BASH}}&lt;br /&gt;
|| Memukul musuh dengan serangan yang kuat. Dapat menyebabkan Stun jika skill mencapai Lv 6-10 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Endure|icon=SM_ENDURE}}&lt;br /&gt;
|| Membuat karakter dapat bergerak bebas saat dipukul musuh. Dan menambah MDEF +1 tiap Lv Skill || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Increase HP Recovery|icon=SM_RECOVERY}}&lt;br /&gt;
|| Menambah regenerasi HP tiap 10 detik saat sedang diam, dan meningkatkan efek dari healing item sebesar 10%. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Magnum Break|icon=SM_MAGNUM}}&lt;br /&gt;
|| Serangan area sebesar 5x5 kotak, ketika digunakan akan mengurangi 15 HP. Musuh yang terkena serangan akan terpental sejauh 2 kotak.&lt;br /&gt;
 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Provoke|icon=SM_PROVOKE}}&lt;br /&gt;
|| Menurunkan DEF musuh tetapi menaikan ATK mereka, Undead dan Boss Monster tidak dapat terpengaruh.&lt;br /&gt;
 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Sword Mastery|icon=SM_SWORD}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Dagger dan One-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Two-Handed Sword Mastery|icon=SM_TWOHAND}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Two-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quest Skills====&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Job Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Berserk|icon=SM_AUTOBERSERK}}&lt;br /&gt;
|| Saat HP karakter dibawah 25%, karakter akan mendapatkan efek Provoke Lv 10 || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Fatal Blow|icon=SM_FATALBLOW}}&lt;br /&gt;
|| Meningkatkan kemungkinan Stun saat menggunakan skill Bash. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=HP Recovery While Moving|icon=SM_MOVINGRECOVERY}}&lt;br /&gt;
|| Karakter dapat beregenerasi saat berjalan. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Bonuses===&lt;br /&gt;
The bonus to stats given for each job level are listen in the below table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Job Bonus'''&lt;br /&gt;
|-&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|2||14||33||40||47||49||50  &lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|30||46||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-        &lt;br /&gt;
!VIT&lt;br /&gt;
|6||18||38||42||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-                     &lt;br /&gt;
!DEX&lt;br /&gt;
|10||22||36||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|26||44||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ASPD===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Teddybear</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3361</id>
		<title>Swordman</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3361"/>
				<updated>2017-01-07T23:06:13Z</updated>
		
		<summary type="html">&lt;p&gt;Teddybear: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
|jobName=Swordman&lt;br /&gt;
|jobBase=Novice&lt;br /&gt;
|jobType=First&lt;br /&gt;
|changesAt=[[Izlude]]&lt;br /&gt;
|skills=10&lt;br /&gt;
|skillPoints=70&lt;br /&gt;
|questSkills=3&lt;br /&gt;
|str=7&lt;br /&gt;
|agi=2&lt;br /&gt;
|vit=4&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=3&lt;br /&gt;
|luk=2}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:Swordman_Illust.png|225px|thumb|right|baseline|Ilustrasi Swordman]]&lt;br /&gt;
Swordman memiliki karakteristik yang jujur dan kuat seperti ombak, sesuai dengan kota kelahirannya yaitu Izlude. Dengan Serangan Fisik, Pertahanan dan Jiwa Pemimpin yang kuat, Swordman bisa menjadi panutan bagi orang lain di Rune Midgard.&lt;br /&gt;
&lt;br /&gt;
Sebagai petarung, Swordman memiliki kemampuan fisik yang seimbang antara kekuatan serangan dan pertahanan. Mereka memanfaatkan hal tersebut untuk bertarung digaris depan sekaligus menjadi pelindung didalam grup. &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jobchange Guide==&lt;br /&gt;
{{:Swordman Job Change Guide}}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
{{expert}}&lt;br /&gt;
''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: Increases [[Weight Limit]] and [[ATK]].&lt;br /&gt;
*[[AGI]]: Increases [[ASPD]] and [[Flee]].&lt;br /&gt;
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.&lt;br /&gt;
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.&lt;br /&gt;
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].&lt;br /&gt;
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader. &lt;br /&gt;
&lt;br /&gt;
*[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.) &lt;br /&gt;
*[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings. &lt;br /&gt;
*[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though. &lt;br /&gt;
*[[Spears]]: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously. &lt;br /&gt;
*Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output.&lt;br /&gt;
&lt;br /&gt;
==Class Data==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Bash|icon=SM_BASH}}&lt;br /&gt;
|| Memukul musuh dengan serangan yang kuat. Dapat menyebabkan Stun jika skill mencapai Lv 6-10 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Endure|icon=SM_ENDURE}}&lt;br /&gt;
|| Membuat karakter dapat bergerak bebas saat dipukul musuh. Dan menambah MDEF +1 tiap Lv Skill || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Increase HP Recovery|icon=SM_RECOVERY}}&lt;br /&gt;
|| Menambah regenerasi HP tiap 10 detik saat sedang diam, dan meningkatkan efek dari healing item sebesar 10%. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Magnum Break|icon=SM_MAGNUM}}&lt;br /&gt;
|| Serangan area sebesar 5x5 kotak, ketika digunakan akan mengurangi 15 HP. Musuh yang terkena serangan akan terpental sejauh 2 kotak.&lt;br /&gt;
 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Provoke|icon=SM_PROVOKE}}&lt;br /&gt;
|| Menurunkan DEF musuh tetapi menaikan ATK mereka, Undead dan Boss Monster tidak dapat terpengaruh.&lt;br /&gt;
 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Sword Mastery|icon=SM_SWORD}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Dagger dan One-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Two-Handed Sword Mastery|icon=SM_TWOHAND}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Two-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quest Skills====&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Job Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Berserk|icon=SM_AUTOBERSERK}}&lt;br /&gt;
|| Increases attack, but decreases [[Defense]] as per [[Provoke]] level 10 when HP drops below 25%. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Fatal Blow|icon=SM_FATALBLOW}}&lt;br /&gt;
|| Adds a chance to [[stun]] targets hit with [[Bash]] level 6 and up. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=HP Recovery While Moving|icon=SM_MOVINGRECOVERY}}&lt;br /&gt;
|| Allows [[HP]] recovery while walking. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Bonuses===&lt;br /&gt;
The bonus to stats given for each job level are listen in the below table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Job Bonus'''&lt;br /&gt;
|-&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|2||14||33||40||47||49||50  &lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|30||46||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-        &lt;br /&gt;
!VIT&lt;br /&gt;
|6||18||38||42||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-                     &lt;br /&gt;
!DEX&lt;br /&gt;
|10||22||36||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|26||44||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ASPD===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Teddybear</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3360</id>
		<title>Swordman</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3360"/>
				<updated>2017-01-07T23:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;Teddybear: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
|jobName=Swordman&lt;br /&gt;
|jobBase=Novice&lt;br /&gt;
|jobType=First&lt;br /&gt;
|changesAt=[[Izlude]]&lt;br /&gt;
|skills=10&lt;br /&gt;
|skillPoints=70&lt;br /&gt;
|questSkills=3&lt;br /&gt;
|str=7&lt;br /&gt;
|agi=2&lt;br /&gt;
|vit=4&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=3&lt;br /&gt;
|luk=2}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:Swordman_Illust.png|225px|thumb|right|baseline|Ilustrasi Swordman]]&lt;br /&gt;
Swordman memiliki karakteristik yang jujur dan kuat seperti ombak, sesuai dengan kota kelahirannya yaitu Izlude. Dengan Serangan Fisik, Pertahanan dan Jiwa Pemimpin yang kuat, Swordman bisa menjadi panutan bagi orang lain di Rune Midgard.&lt;br /&gt;
&lt;br /&gt;
Sebagai petarung, Swordman memiliki kemampuan fisik yang seimbang antara kekuatan serangan dan pertahanan. Mereka memanfaatkan hal tersebut untuk bertarung digaris depan sekaligus menjadi pelindung didalam grup. &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jobchange Guide==&lt;br /&gt;
{{:Swordman Job Change Guide}}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
{{expert}}&lt;br /&gt;
''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: Increases [[Weight Limit]] and [[ATK]].&lt;br /&gt;
*[[AGI]]: Increases [[ASPD]] and [[Flee]].&lt;br /&gt;
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.&lt;br /&gt;
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.&lt;br /&gt;
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].&lt;br /&gt;
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader. &lt;br /&gt;
&lt;br /&gt;
*[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.) &lt;br /&gt;
*[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings. &lt;br /&gt;
*[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though. &lt;br /&gt;
*[[Spears]]: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously. &lt;br /&gt;
*Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output.&lt;br /&gt;
&lt;br /&gt;
==Class Data==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Bash|icon=SM_BASH}}&lt;br /&gt;
|| Memukul musuh dengan serangan yang kuat. Dapat menyebabkan Stun jika skill mencapai Lv 6-10 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Endure|icon=SM_ENDURE}}&lt;br /&gt;
|| Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Increase HP Recovery|icon=SM_RECOVERY}}&lt;br /&gt;
|| Menambah regenerasi HP tiap 10 detik saat sedang diam, dan meningkatkan efek dari healing item sebesar 10%. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Magnum Break|icon=SM_MAGNUM}}&lt;br /&gt;
|| Serangan area sebesar 5x5 kotak, ketika digunakan akan mengurangi 15 HP. Musuh yang terkena serangan akan terpental sejauh 2 kotak.&lt;br /&gt;
 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Provoke|icon=SM_PROVOKE}}&lt;br /&gt;
|| Menurunkan DEF musuh tetapi menaikan ATK mereka, Undead dan Boss Monster tidak dapat terpengaruh.&lt;br /&gt;
 || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Sword Mastery|icon=SM_SWORD}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Dagger dan One-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Two-Handed Sword Mastery|icon=SM_TWOHAND}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Two-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quest Skills====&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Job Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Berserk|icon=SM_AUTOBERSERK}}&lt;br /&gt;
|| Increases attack, but decreases [[Defense]] as per [[Provoke]] level 10 when HP drops below 25%. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Fatal Blow|icon=SM_FATALBLOW}}&lt;br /&gt;
|| Adds a chance to [[stun]] targets hit with [[Bash]] level 6 and up. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=HP Recovery While Moving|icon=SM_MOVINGRECOVERY}}&lt;br /&gt;
|| Allows [[HP]] recovery while walking. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Bonuses===&lt;br /&gt;
The bonus to stats given for each job level are listen in the below table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Job Bonus'''&lt;br /&gt;
|-&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|2||14||33||40||47||49||50  &lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|30||46||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-        &lt;br /&gt;
!VIT&lt;br /&gt;
|6||18||38||42||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-                     &lt;br /&gt;
!DEX&lt;br /&gt;
|10||22||36||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|26||44||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ASPD===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Teddybear</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3359</id>
		<title>Swordman</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3359"/>
				<updated>2017-01-07T11:43:10Z</updated>
		
		<summary type="html">&lt;p&gt;Teddybear: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
|jobName=Swordman&lt;br /&gt;
|jobBase=Novice&lt;br /&gt;
|jobType=First&lt;br /&gt;
|changesAt=[[Izlude]]&lt;br /&gt;
|skills=10&lt;br /&gt;
|skillPoints=70&lt;br /&gt;
|questSkills=3&lt;br /&gt;
|str=7&lt;br /&gt;
|agi=2&lt;br /&gt;
|vit=4&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=3&lt;br /&gt;
|luk=2}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:Swordman_Illust.png|225px|thumb|right|baseline|Ilustrasi Swordman]]&lt;br /&gt;
Swordman memiliki karakteristik yang jujur dan kuat seperti ombak, sesuai dengan kota kelahirannya yaitu Izlude. Dengan Serangan Fisik, Pertahanan dan Jiwa Pemimpin yang kuat, Swordman bisa menjadi panutan bagi orang lain di Rune Midgard.&lt;br /&gt;
&lt;br /&gt;
Sebagai petarung, Swordman memiliki kemampuan fisik yang seimbang antara kekuatan serangan dan pertahanan. Mereka memanfaatkan hal tersebut untuk bertarung digaris depan sekaligus menjadi pelindung didalam grup. &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jobchange Guide==&lt;br /&gt;
{{:Swordman Job Change Guide}}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
{{expert}}&lt;br /&gt;
''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: Increases [[Weight Limit]] and [[ATK]].&lt;br /&gt;
*[[AGI]]: Increases [[ASPD]] and [[Flee]].&lt;br /&gt;
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.&lt;br /&gt;
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.&lt;br /&gt;
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].&lt;br /&gt;
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader. &lt;br /&gt;
&lt;br /&gt;
*[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.) &lt;br /&gt;
*[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings. &lt;br /&gt;
*[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though. &lt;br /&gt;
*[[Spears]]: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously. &lt;br /&gt;
*Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output.&lt;br /&gt;
&lt;br /&gt;
==Class Data==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Bash|icon=SM_BASH}}&lt;br /&gt;
|| Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [[Fatal Blow]], also has a chance of stunning the target. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Endure|icon=SM_ENDURE}}&lt;br /&gt;
|| Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Increase HP Recovery|icon=SM_RECOVERY}}&lt;br /&gt;
|| Menambah regenerasi HP tiap 10 detik saat sedang diam, dan meningkatkan efek dari healing item sebesar 10%.&lt;br /&gt;
 || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Magnum Break|icon=SM_MAGNUM}}&lt;br /&gt;
|| Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Provoke|icon=SM_PROVOKE}}&lt;br /&gt;
|| Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Sword Mastery|icon=SM_SWORD}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Dagger dan One-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Two-Handed Sword Mastery|icon=SM_TWOHAND}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Two-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quest Skills====&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Job Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Berserk|icon=SM_AUTOBERSERK}}&lt;br /&gt;
|| Increases attack, but decreases [[Defense]] as per [[Provoke]] level 10 when HP drops below 25%. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Fatal Blow|icon=SM_FATALBLOW}}&lt;br /&gt;
|| Adds a chance to [[stun]] targets hit with [[Bash]] level 6 and up. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=HP Recovery While Moving|icon=SM_MOVINGRECOVERY}}&lt;br /&gt;
|| Allows [[HP]] recovery while walking. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Bonuses===&lt;br /&gt;
The bonus to stats given for each job level are listen in the below table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Job Bonus'''&lt;br /&gt;
|-&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|2||14||33||40||47||49||50  &lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|30||46||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-        &lt;br /&gt;
!VIT&lt;br /&gt;
|6||18||38||42||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-                     &lt;br /&gt;
!DEX&lt;br /&gt;
|10||22||36||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|26||44||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ASPD===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Teddybear</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3358</id>
		<title>Swordman</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3358"/>
				<updated>2017-01-07T11:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;Teddybear: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
|jobName=Swordman&lt;br /&gt;
|jobBase=Novice&lt;br /&gt;
|jobType=First&lt;br /&gt;
|changesAt=[[Izlude]]&lt;br /&gt;
|skills=10&lt;br /&gt;
|skillPoints=70&lt;br /&gt;
|questSkills=3&lt;br /&gt;
|str=7&lt;br /&gt;
|agi=2&lt;br /&gt;
|vit=4&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=3&lt;br /&gt;
|luk=2}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:Swordman_Illust.png|225px|thumb|right|baseline|Ilustrasi Swordman]]&lt;br /&gt;
Swordman memiliki karakteristik yang jujur dan kuat seperti ombak, sesuai dengan kota kelahirannya yaitu Izlude. Dengan Serangan Fisik, Pertahanan dan Jiwa Pemimpin yang kuat, Swordman bisa menjadi panutan bagi orang lain di Rune Midgard.&lt;br /&gt;
&lt;br /&gt;
Sebagai petarung, Swordman memiliki kemampuan fisik yang seimbang antara kekuatan serangan dan pertahanan. Mereka memanfaatkan hal tersebut untuk bertarung digaris depan sekaligus menjadi pelindung didalam grup. &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jobchange Guide==&lt;br /&gt;
{{:Swordman Job Change Guide}}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
{{expert}}&lt;br /&gt;
''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: Increases [[Weight Limit]] and [[ATK]].&lt;br /&gt;
*[[AGI]]: Increases [[ASPD]] and [[Flee]].&lt;br /&gt;
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.&lt;br /&gt;
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.&lt;br /&gt;
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].&lt;br /&gt;
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader. &lt;br /&gt;
&lt;br /&gt;
*[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.) &lt;br /&gt;
*[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings. &lt;br /&gt;
*[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though. &lt;br /&gt;
*[[Spears]]: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously. &lt;br /&gt;
*Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output.&lt;br /&gt;
&lt;br /&gt;
==Class Data==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Bash|icon=SM_BASH}}&lt;br /&gt;
|| Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [[Fatal Blow]], also has a chance of stunning the target. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Endure|icon=SM_ENDURE}}&lt;br /&gt;
|| Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Increase HP Recovery|icon=SM_RECOVERY}}&lt;br /&gt;
|| Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]]'s [[Aid Potion]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Magnum Break|icon=SM_MAGNUM}}&lt;br /&gt;
|| Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Provoke|icon=SM_PROVOKE}}&lt;br /&gt;
|| Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Sword Mastery|icon=SM_SWORD}}&lt;br /&gt;
|| Meningkatkan serangan dari senjata Dagger dan One-Handed Sword. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Two-Handed Sword Mastery|icon=SM_TWOHAND}}&lt;br /&gt;
|| Increases damage done with Two-Handed Swords. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quest Skills====&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Job Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Berserk|icon=SM_AUTOBERSERK}}&lt;br /&gt;
|| Increases attack, but decreases [[Defense]] as per [[Provoke]] level 10 when HP drops below 25%. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Fatal Blow|icon=SM_FATALBLOW}}&lt;br /&gt;
|| Adds a chance to [[stun]] targets hit with [[Bash]] level 6 and up. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=HP Recovery While Moving|icon=SM_MOVINGRECOVERY}}&lt;br /&gt;
|| Allows [[HP]] recovery while walking. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Bonuses===&lt;br /&gt;
The bonus to stats given for each job level are listen in the below table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Job Bonus'''&lt;br /&gt;
|-&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|2||14||33||40||47||49||50  &lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|30||46||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-        &lt;br /&gt;
!VIT&lt;br /&gt;
|6||18||38||42||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-                     &lt;br /&gt;
!DEX&lt;br /&gt;
|10||22||36||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|26||44||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ASPD===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Teddybear</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3357</id>
		<title>Swordman</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Swordman&amp;diff=3357"/>
				<updated>2017-01-07T11:28:29Z</updated>
		
		<summary type="html">&lt;p&gt;Teddybear: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Terjemahan}}&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
|jobName=Swordman&lt;br /&gt;
|jobBase=Novice&lt;br /&gt;
|jobType=First&lt;br /&gt;
|changesAt=[[Izlude]]&lt;br /&gt;
|skills=10&lt;br /&gt;
|skillPoints=70&lt;br /&gt;
|questSkills=3&lt;br /&gt;
|str=7&lt;br /&gt;
|agi=2&lt;br /&gt;
|vit=4&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=3&lt;br /&gt;
|luk=2}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Berkas:Swordman_Illust.png|225px|thumb|right|baseline|Ilustrasi Swordman]]&lt;br /&gt;
Swordman memiliki karakteristik yang jujur dan kuat seperti ombak, sesuai dengan kota kelahirannya yaitu Izlude. Dengan Serangan Fisik, Pertahanan dan Jiwa Pemimpin yang kuat, Swordman bisa menjadi panutan bagi orang lain di Rune Midgard.&lt;br /&gt;
&lt;br /&gt;
Sebagai petarung, Swordman memiliki kemampuan fisik yang seimbang antara kekuatan serangan dan pertahanan. Mereka memanfaatkan hal tersebut untuk bertarung digaris depan sekaligus menjadi pelindung didalam grup. &lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jobchange Guide==&lt;br /&gt;
{{:Swordman Job Change Guide}}&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
{{expert}}&lt;br /&gt;
''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: Increases [[Weight Limit]] and [[ATK]].&lt;br /&gt;
*[[AGI]]: Increases [[ASPD]] and [[Flee]].&lt;br /&gt;
*[[VIT]]: Increases max[[HP]], HP regeneration, resistance against several [[Status Effects]], Soft[[DEF]], Soft[[mDEF]] and the efficiency of healing items.&lt;br /&gt;
*[[INT]]: Increases max[[SP]], SP regeneration, resistance against several [[Status Effects]], Soft[[mDEF]] and the efficiency of SP recovery items.&lt;br /&gt;
*[[DEX]]: Increases [[Hit]], [[ASPD]], and [[ATK]].&lt;br /&gt;
*[[LUK]]: Increases [[Critical]], [[ATK]], [[Perfect Dodge]] and resistance against several [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader. &lt;br /&gt;
&lt;br /&gt;
*[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.) &lt;br /&gt;
*[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings. &lt;br /&gt;
*[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though. &lt;br /&gt;
*[[Spears]]: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously. &lt;br /&gt;
*Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output.&lt;br /&gt;
&lt;br /&gt;
==Class Data==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Bash|icon=SM_BASH}}&lt;br /&gt;
|| Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [[Fatal Blow]], also has a chance of stunning the target. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Endure|icon=SM_ENDURE}}&lt;br /&gt;
|| Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Increase HP Recovery|icon=SM_RECOVERY}}&lt;br /&gt;
|| Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]]'s [[Aid Potion]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Magnum Break|icon=SM_MAGNUM}}&lt;br /&gt;
|| Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Provoke|icon=SM_PROVOKE}}&lt;br /&gt;
|| Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Sword Mastery|icon=SM_SWORD}}&lt;br /&gt;
|| Increases damage done with One-Handed Swords. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Two-Handed Sword Mastery|icon=SM_TWOHAND}}&lt;br /&gt;
|| Increases damage done with Two-Handed Swords. || 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quest Skills====&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type !! Job Level&amp;lt;br/&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Berserk|icon=SM_AUTOBERSERK}}&lt;br /&gt;
|| Increases attack, but decreases [[Defense]] as per [[Provoke]] level 10 when HP drops below 25%. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Fatal Blow|icon=SM_FATALBLOW}}&lt;br /&gt;
|| Adds a chance to [[stun]] targets hit with [[Bash]] level 6 and up. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=HP Recovery While Moving|icon=SM_MOVINGRECOVERY}}&lt;br /&gt;
|| Allows [[HP]] recovery while walking. || 1 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Bonuses===&lt;br /&gt;
The bonus to stats given for each job level are listen in the below table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+'''Job Bonus'''&lt;br /&gt;
|-&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|2||14||33||40||47||49||50  &lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|30||46||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-        &lt;br /&gt;
!VIT&lt;br /&gt;
|6||18||38||42||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-                     &lt;br /&gt;
!DEX&lt;br /&gt;
|10||22||36||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|26||44||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ASPD===&lt;br /&gt;
{{expert}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Teddybear</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Experience&amp;diff=3350</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Experience&amp;diff=3350"/>
				<updated>2017-01-06T12:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Teddybear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experience dapat disebut juga [[Base_EXP_Chart|Base Experience]] atau [[Job_EXP_Chart|Job Experience]]. Kedua tipe tersebut dibutuhkan oleh sebuah karakter untuk meraih potensi penuhnya. Experience dapat diperoleh dengan membunuh [[monster]], menyelesaikan [[quest]], melalui penukaran medali hasil dari aktifitas seperti bermain [[Minigame Hugel#Bingo|bingo]] atau bertaruh pada [[Minigame Hugel#Balap Monster|balap monster]] di [[Hugel]]. atau dengan cara menukarkan poin dengan experience dalam [[Arena Izlude]]/[[Turbo Track Al de Baran]].&lt;br /&gt;
&lt;br /&gt;
== Mekanisme ==&lt;br /&gt;
&lt;br /&gt;
Sistem experience dalam Ragnarok Online sangat sederhana (selama modifikasi khusus tidak termasuk). Monster-monster yang lebih kuat akan memiliki lebih banyak EXP dari pada monster-monster yang lemah.&lt;br /&gt;
&lt;br /&gt;
Level karakter atau level monster tidak berpengaruh terhadap EXP yang didapatkan. Sebagai contoh, Membunuh Poporing akan selalu bernilai 81 base EXP tidak bergantung apakah ia dibunuh oleh karakter dengan level 15 atau karakter dengan level 98.&lt;br /&gt;
&lt;br /&gt;
Angka dari Base Experience yang sebenarnya dapat dilihat dalam layar Pemilihan Karakter.&lt;br /&gt;
&lt;br /&gt;
=== Pembagian Party ===&lt;br /&gt;
*Sama Rata: EXP perolehan dari monster dibagi secara rata kepada seluruh anggota party tidak tergantung pada level mereka.&lt;br /&gt;
**EXP yang akan dibagi / Jumlah anggota party) + 1 EXP&lt;br /&gt;
**EXP yang akan dibagi meningkat sebanyak 25% pada setiap pemain yang telah memberikan damage kepada monster tersebut ATAU yang telah menerima damage dari serangan non-skill monster (tidak tergantung pada pemain tersebut merupakan anggota dari [[party]] atau bukan)&lt;br /&gt;
&lt;br /&gt;
=== Hadiah Experience Quest ===&lt;br /&gt;
*Banyak quest menawarkan hadiah berupa EXP saat dikerjakan. Lihat [[Tabel Quest]] untuk daftar quest-quest yang memberikan hadiah EXP.&lt;br /&gt;
*Perlu diketahui kamu tidak dapat memperoleh lebih dari satu level dari hanya satu buah paket hadiah EXP, jika paket hadiah EXP telah melewati sejumlah besar EXP yang dibutuhkan untuk naik leve.&lt;br /&gt;
** '''Formula''' : Perolehan Maksimal = (EXP yang dibutuhkan untuk naik level)*2 - (sisa EXP yang dikumpulkan pada level sekarang) - 1&lt;br /&gt;
**Memperoleh hadiah EXP saat sisa %EXP dari pemain mendekati nol akan memaksimalkan perolehan dari satu buah paket EXP.&lt;br /&gt;
**Karakter non-transcendent level 60 membutuhkan 365,914 Base EXP untup naik level. Juka karakter tersebut memiliki 100,000 EXP dan menyelesaikan [[Quest Lost Child]] (900.000) EXP, karakter tersebut akan menjadi level 60 dengan 365.913 EXP lagi menuju level berikutnya. Dalam hal ini, EXP sebenarnya yang diperoleh adalah 641.827, dan sebanyak 268,173 EXP terbuang.&lt;br /&gt;
&lt;br /&gt;
Banyak quest-quest yang menawarkan hadiah berupa EXP setelah mengerjakannya. Lihat [[Tabel Quest]] untuk daftar dari quest-quest yang memberikan hadiah EXP&lt;br /&gt;
&lt;br /&gt;
=== Table Base Exp ===&lt;br /&gt;
{|&lt;br /&gt;
| Table Base Exp || &lt;br /&gt;
|-&lt;br /&gt;
| Base Level || Experience&lt;br /&gt;
|-&lt;br /&gt;
| 1 -&amp;amp;gt; 2 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 -&amp;amp;gt; 3 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 -&amp;amp;gt; 4 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 -&amp;amp;gt; 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 5 -&amp;amp;gt; 6 || 77&lt;br /&gt;
|-&lt;br /&gt;
| 6 -&amp;amp;gt; 7 || 112&lt;br /&gt;
|-&lt;br /&gt;
| 7 -&amp;amp;gt; 8 || 153&lt;br /&gt;
|-&lt;br /&gt;
| 8 -&amp;amp;gt; 9 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 10 -&amp;amp;gt; 11 || 320&lt;br /&gt;
|-&lt;br /&gt;
| 11 -&amp;amp;gt; 12 || 385&lt;br /&gt;
|-&lt;br /&gt;
| 12 -&amp;amp;gt; 13 || 490&lt;br /&gt;
|-&lt;br /&gt;
| 14 -&amp;amp;gt; 15 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 15 -&amp;amp;gt; 16 || 830&lt;br /&gt;
|-&lt;br /&gt;
| 16 -&amp;amp;gt; 17 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 17 -&amp;amp;gt; 18 || 1.12&lt;br /&gt;
|-&lt;br /&gt;
| 18 -&amp;amp;gt; 19 || 1.26&lt;br /&gt;
|-&lt;br /&gt;
| 19 -&amp;amp;gt; 20 || 1.42&lt;br /&gt;
|-&lt;br /&gt;
| 20 -&amp;amp;gt; 21 || 1.62&lt;br /&gt;
|-&lt;br /&gt;
| 21 -&amp;amp;gt; 22 || 1.86&lt;br /&gt;
|-&lt;br /&gt;
| 22 -&amp;amp;gt; 23 || 1.99&lt;br /&gt;
|-&lt;br /&gt;
| 23 -&amp;amp;gt; 24 || 2.24&lt;br /&gt;
|-&lt;br /&gt;
| 24 -&amp;amp;gt; 25 || 2.504&lt;br /&gt;
|-&lt;br /&gt;
| 25 -&amp;amp;gt; 26 || 2.95&lt;br /&gt;
|-&lt;br /&gt;
| 26 -&amp;amp;gt; 27 || 3.426&lt;br /&gt;
|-&lt;br /&gt;
| 27 -&amp;amp;gt; 28 || 3.934&lt;br /&gt;
|-&lt;br /&gt;
| 28 -&amp;amp;gt; 29 || 4.474&lt;br /&gt;
|-&lt;br /&gt;
| 29 -&amp;amp;gt; 30 || 6.889&lt;br /&gt;
|-&lt;br /&gt;
| 30 -&amp;amp;gt; 31 || 7.995&lt;br /&gt;
|-&lt;br /&gt;
| 31 -&amp;amp;gt; 32 || 9.174&lt;br /&gt;
|-&lt;br /&gt;
| 32 -&amp;amp;gt; 33 || 10.425&lt;br /&gt;
|-&lt;br /&gt;
| 33 -&amp;amp;gt; 34 || 11.748&lt;br /&gt;
|-&lt;br /&gt;
| 34 -&amp;amp;gt; 35 || 13.967&lt;br /&gt;
|-&lt;br /&gt;
| 35 -&amp;amp;gt; 36 || 15.775&lt;br /&gt;
|-&lt;br /&gt;
| 36 -&amp;amp;gt; 37 || 17.678&lt;br /&gt;
|-&lt;br /&gt;
| 37 -&amp;amp;gt; 38 || 19.677&lt;br /&gt;
|-&lt;br /&gt;
| 38 -&amp;amp;gt; 39 || 21.773&lt;br /&gt;
|-&lt;br /&gt;
| 39 -&amp;amp;gt; 40 || 30.543&lt;br /&gt;
|-&lt;br /&gt;
| 40 -&amp;amp;gt; 41 || 34.212&lt;br /&gt;
|-&lt;br /&gt;
| 41 -&amp;amp;gt; 42 || 38.065&lt;br /&gt;
|-&lt;br /&gt;
| 42 -&amp;amp;gt; 43 || 42.102&lt;br /&gt;
|-&lt;br /&gt;
| 43 -&amp;amp;gt; 44 || 46.323&lt;br /&gt;
|-&lt;br /&gt;
| 44 -&amp;amp;gt; 45 || 53.026&lt;br /&gt;
|-&lt;br /&gt;
| 45 -&amp;amp;gt; 46 || 58.419&lt;br /&gt;
|-&lt;br /&gt;
| 46 -&amp;amp;gt; 47 || 64.041&lt;br /&gt;
|-&lt;br /&gt;
| 47 -&amp;amp;gt; 48 || 69.892&lt;br /&gt;
|-&lt;br /&gt;
| 48 -&amp;amp;gt; 49 || 75.973&lt;br /&gt;
|-&lt;br /&gt;
| 49 -&amp;amp;gt; 50 || 102.468&lt;br /&gt;
|-&lt;br /&gt;
| 50 -&amp;amp;gt; 51 || 115.254&lt;br /&gt;
|-&lt;br /&gt;
| 51 -&amp;amp;gt; 52 || 128.692&lt;br /&gt;
|-&lt;br /&gt;
| 52 -&amp;amp;gt; 53 || 142.784&lt;br /&gt;
|-&lt;br /&gt;
| 53 -&amp;amp;gt; 54 || 157.528&lt;br /&gt;
|-&lt;br /&gt;
| 54 -&amp;amp;gt; 55 || 178.184&lt;br /&gt;
|-&lt;br /&gt;
| 55 -&amp;amp;gt; 56 || 196.3&lt;br /&gt;
|-&lt;br /&gt;
| 56 -&amp;amp;gt; 57 || 215.198&lt;br /&gt;
|-&lt;br /&gt;
| 57 -&amp;amp;gt; 58 || 234.879&lt;br /&gt;
|-&lt;br /&gt;
| 58 -&amp;amp;gt; 59 || 255.341&lt;br /&gt;
|-&lt;br /&gt;
| 59 -&amp;amp;gt; 60 || 330.188&lt;br /&gt;
|-&lt;br /&gt;
| 60 -&amp;amp;gt; 61 || 365.914&lt;br /&gt;
|-&lt;br /&gt;
| 61 -&amp;amp;gt; 62 || 403.224&lt;br /&gt;
|-&lt;br /&gt;
| 62 -&amp;amp;gt; 63 || 442.116&lt;br /&gt;
|-&lt;br /&gt;
| 63 -&amp;amp;gt; 64 || 482.59&lt;br /&gt;
|-&lt;br /&gt;
| 64 -&amp;amp;gt; 65 || 536.948&lt;br /&gt;
|-&lt;br /&gt;
| 65 -&amp;amp;gt; 66 || 585.191&lt;br /&gt;
|-&lt;br /&gt;
| 66 -&amp;amp;gt; 67 || 635.278&lt;br /&gt;
|-&lt;br /&gt;
| 67 -&amp;amp;gt; 68 || 687.211&lt;br /&gt;
|-&lt;br /&gt;
| 68 -&amp;amp;gt; 69 || 740.988&lt;br /&gt;
|-&lt;br /&gt;
| 69 -&amp;amp;gt; 70 || 925.4&lt;br /&gt;
|-&lt;br /&gt;
| 70 -&amp;amp;gt; 71 || 1.473.746&lt;br /&gt;
|-&lt;br /&gt;
| 71 -&amp;amp;gt; 72 || 1.594.058&lt;br /&gt;
|-&lt;br /&gt;
| 72 -&amp;amp;gt; 73 || 1.718.928&lt;br /&gt;
|-&lt;br /&gt;
| 73 -&amp;amp;gt; 74 || 1.848.355&lt;br /&gt;
|-&lt;br /&gt;
| 74 -&amp;amp;gt; 75 || 1.982.340&lt;br /&gt;
|-&lt;br /&gt;
| 75 -&amp;amp;gt; 76 || 2.230.113&lt;br /&gt;
|-&lt;br /&gt;
| 76 -&amp;amp;gt; 77 || 2.386.162&lt;br /&gt;
|-&lt;br /&gt;
| 77 -&amp;amp;gt; 78 || 2.547.417&lt;br /&gt;
|-&lt;br /&gt;
| 78 -&amp;amp;gt; 79 || 2.713.878&lt;br /&gt;
|-&lt;br /&gt;
| 79 -&amp;amp;gt; 80 || 3.206.160&lt;br /&gt;
|-&lt;br /&gt;
| 80 -&amp;amp;gt; 81 || 3.681.024&lt;br /&gt;
|-&lt;br /&gt;
| 81 -&amp;amp;gt; 82 || 4.022.472&lt;br /&gt;
|-&lt;br /&gt;
| 82 -&amp;amp;gt; 83 || 4.377.024&lt;br /&gt;
|-&lt;br /&gt;
| 83 -&amp;amp;gt; 84 || 4.744.680&lt;br /&gt;
|-&lt;br /&gt;
| 84 -&amp;amp;gt; 85 || 5.125.440&lt;br /&gt;
|-&lt;br /&gt;
| 85 -&amp;amp;gt; 86 || 5.767.272&lt;br /&gt;
|-&lt;br /&gt;
| 86 -&amp;amp;gt; 87 || 6.204.000&lt;br /&gt;
|-&lt;br /&gt;
| 87 -&amp;amp;gt; 88 || 6.655.464&lt;br /&gt;
|-&lt;br /&gt;
| 88 -&amp;amp;gt; 89 || 7.121.664&lt;br /&gt;
|-&lt;br /&gt;
| 89 -&amp;amp;gt; 90 || 7.602.600&lt;br /&gt;
|-&lt;br /&gt;
| 90 -&amp;amp;gt; 91 || 9.738.720&lt;br /&gt;
|-&lt;br /&gt;
| 91 -&amp;amp;gt; 92 || 11.649.960&lt;br /&gt;
|-&lt;br /&gt;
| 92 -&amp;amp;gt; 93 || 13.643.520&lt;br /&gt;
|-&lt;br /&gt;
| 93 -&amp;amp;gt; 94 || 18.339.300&lt;br /&gt;
|-&lt;br /&gt;
| 94 -&amp;amp;gt; 95 || 23.836.800&lt;br /&gt;
|-&lt;br /&gt;
| 95 -&amp;amp;gt; 96 || 35.658.000&lt;br /&gt;
|-&lt;br /&gt;
| 96 -&amp;amp;gt; 97 || 48.687.000&lt;br /&gt;
|-&lt;br /&gt;
| 97 -&amp;amp;gt; 98 || 58.135.000&lt;br /&gt;
|-&lt;br /&gt;
| 98 -&amp;amp;gt; 99 || 99.999.998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Modifikasi ===&lt;br /&gt;
*Beberapa skill-skill, item, atau efek berikut ini dapat menambah perolehan experience (base/job) yang didapat ketika membunuh '''monster'''.&lt;br /&gt;
**[[Sense]]&lt;br /&gt;
**Kartu-kartu Sepatu&lt;br /&gt;
***{{item |id=4245 Am Mut Card}} - monster [[Demi Human]]&lt;br /&gt;
***{{item |id=4249 Ancient Worm Card}} - monster [[Demon]]&lt;br /&gt;
***{{item |id=4235 Christmas Cookie Card}} - monster [[Angel]]&lt;br /&gt;
***{{item |id=4267 Explosion Card}} - monster [[Dragon]]&lt;br /&gt;
***{{item |id=4151 Gajomart Card}} - monster [[Plant]]&lt;br /&gt;
***{{item |id=4164 Gullinbursti Card}} - monster [[Fish]]&lt;br /&gt;
***{{item |id=4239 Iron Fist Card}} - monster [[Formless]]&lt;br /&gt;
***{{item |id=4204 Mini Demon Card}} - monster [[Brute]]&lt;br /&gt;
****{{item |id=4199 Merman Card}} - monster Brute, hanya kelas Archer&lt;br /&gt;
***{{item |id=4221 Skeleton General Card}} - monster [[Insect]]&lt;br /&gt;
***{{item |id=4275 Zombie Prisoner Card}} - monster [[Undead]]&lt;br /&gt;
**Battle Manual&lt;br /&gt;
***{{item |id=12208 Battle Manual}}&lt;br /&gt;
***{{item |id=12312 Thick Battle Manual}}&lt;br /&gt;
***{{item |id=12411 HE Battle Manual}}&lt;br /&gt;
**Dragon Killer (Jenis Dragon)&lt;br /&gt;
**Slash (Jenis Undead)&lt;br /&gt;
** Skill Blessing dari [[TaeKwon Master]] - Menyejajarkan Exp monster pada hari yang sesuai.&lt;br /&gt;
**&amp;quot;Tap&amp;quot; Experience - Untuk setiap pemain setelah yang pertamakali memukul seekor monster atau telah dipukul oleh serangan normal dari monster, experience yang diberikan akan meningkan 25% (sampai dengan maksimal 580%.&lt;br /&gt;
&lt;br /&gt;
**Even Experience sementara&lt;br /&gt;
*Beberapa skill-skill, item, atau efek berikut ini dapat menambah perolehan experience melalui pengerjaan '''[[Minigame Hugel#Experience|medali]]''' atau diperoleh dari '''[[quest]]'''.&lt;br /&gt;
**Battle Manuals&lt;br /&gt;
***{{item |id=12208 Battle Manual}}&lt;br /&gt;
***{{item |id=12312 Thick Battle Manual}}&lt;br /&gt;
***{{item |id=12411 HE Battle Manual}}&lt;br /&gt;
&lt;br /&gt;
== Modifikasi Penumpukan EXP ==&lt;br /&gt;
&lt;br /&gt;
*'''Formula Monster yang disamakan ([[TaeKwon Master]])''': ((Exp asli*Modifikasi even Exp)*Modifikasi Exp tap*(Modifikasi weapon+Modifikasi Card+Modifikasi manual)*(Modifikasi Blessing+Sense))&lt;br /&gt;
*'''Formula Monster yang tidak disamakan (orang lain)''': ((Exp asli*Modifikasi even Exp)*Modifikasi Exp tap*(Modifikasi weapon+Modifikasi Card+Modifikasi manual)*Sense)&lt;br /&gt;
&lt;br /&gt;
== Link-Link Luar ==&lt;br /&gt;
*[http://bersi.pretziener-ferienhaus-im-gruenen.de/ExpCalc340/exp-calc.html Penghitung EXP] &lt;br /&gt;
*[http://web.hc.keio.ac.jp/~fk061999/himeyasha/medals/medals.html Penghitung Experience Dari Medali Per Level]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Leveling}}&lt;br /&gt;
&lt;br /&gt;
[[Kategori: General Information]]&lt;/div&gt;</summary>
		<author><name>Teddybear</name></author>	</entry>

	<entry>
		<id>https://idrowiki.org/c/index.php?title=Experience&amp;diff=3349</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://idrowiki.org/c/index.php?title=Experience&amp;diff=3349"/>
				<updated>2017-01-06T12:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Teddybear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experience dapat disebut juga [[Base_EXP_Chart|Base Experience]] atau [[Job_EXP_Chart|Job Experience]]. Kedua tipe tersebut dibutuhkan oleh sebuah karakter untuk meraih potensi penuhnya. Experience dapat diperoleh dengan membunuh [[monster]], menyelesaikan [[quest]], melalui penukaran medali hasil dari aktifitas seperti bermain [[Minigame Hugel#Bingo|bingo]] atau bertaruh pada [[Minigame Hugel#Balap Monster|balap monster]] di [[Hugel]]. atau dengan cara menukarkan poin dengan experience dalam [[Arena Izlude]]/[[Turbo Track Al de Baran]].&lt;br /&gt;
&lt;br /&gt;
== Mekanisme ==&lt;br /&gt;
&lt;br /&gt;
Sistem experience dalam Ragnarok Online sangat sederhana (selama modifikasi khusus tidak termasuk). Monster-monster yang lebih kuat akan memiliki lebih banyak EXP dari pada monster-monster yang lemah.&lt;br /&gt;
&lt;br /&gt;
Level karakter atau level monster tidak berpengaruh terhadap EXP yang didapatkan. Sebagai contoh, Membunuh Poporing akan selalu bernilai 81 base EXP tidak bergantung apakah ia dibunuh oleh karakter dengan level 15 atau karakter dengan level 98.&lt;br /&gt;
&lt;br /&gt;
Angka dari Base Experience yang sebenarnya dapat dilihat dalam layar Pemilihan Karakter.&lt;br /&gt;
&lt;br /&gt;
=== Pembagian Party ===&lt;br /&gt;
*Sama Rata: EXP perolehan dari monster dibagi secara rata kepada seluruh anggota party tidak tergantung pada level mereka.&lt;br /&gt;
**EXP yang akan dibagi / Jumlah anggota party) + 1 EXP&lt;br /&gt;
**EXP yang akan dibagi meningkat sebanyak 25% pada setiap pemain yang telah memberikan damage kepada monster tersebut ATAU yang telah menerima damage dari serangan non-skill monster (tidak tergantung pada pemain tersebut merupakan anggota dari [[party]] atau bukan)&lt;br /&gt;
&lt;br /&gt;
=== Hadiah Experience Quest ===&lt;br /&gt;
*Banyak quest menawarkan hadiah berupa EXP saat dikerjakan. Lihat [[Tabel Quest]] untuk daftar quest-quest yang memberikan hadiah EXP.&lt;br /&gt;
*Perlu diketahui kamu tidak dapat memperoleh lebih dari satu level dari hanya satu buah paket hadiah EXP, jika paket hadiah EXP telah melewati sejumlah besar EXP yang dibutuhkan untuk naik leve.&lt;br /&gt;
** '''Formula''' : Perolehan Maksimal = (EXP yang dibutuhkan untuk naik level)*2 - (sisa EXP yang dikumpulkan pada level sekarang) - 1&lt;br /&gt;
**Memperoleh hadiah EXP saat sisa %EXP dari pemain mendekati nol akan memaksimalkan perolehan dari satu buah paket EXP.&lt;br /&gt;
**Karakter non-transcendent level 60 membutuhkan 365,914 Base EXP untup naik level. Juka karakter tersebut memiliki 100,000 EXP dan menyelesaikan [[Quest Lost Child]] (900.000) EXP, karakter tersebut akan menjadi level 60 dengan 365.913 EXP lagi menuju level berikutnya. Dalam hal ini, EXP sebenarnya yang diperoleh adalah 641.827, dan sebanyak 268,173 EXP terbuang.&lt;br /&gt;
&lt;br /&gt;
Banyak quest-quest yang menawarkan hadiah berupa EXP setelah mengerjakannya. Lihat [[Tabel Quest]] untuk daftar dari quest-quest yang memberikan hadiah EXP&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| Table Base Exp || &lt;br /&gt;
|-&lt;br /&gt;
| Base Level || Experience&lt;br /&gt;
|-&lt;br /&gt;
| 1 -&amp;amp;gt; 2 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 -&amp;amp;gt; 3 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 -&amp;amp;gt; 4 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 -&amp;amp;gt; 5 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 5 -&amp;amp;gt; 6 || 77&lt;br /&gt;
|-&lt;br /&gt;
| 6 -&amp;amp;gt; 7 || 112&lt;br /&gt;
|-&lt;br /&gt;
| 7 -&amp;amp;gt; 8 || 153&lt;br /&gt;
|-&lt;br /&gt;
| 8 -&amp;amp;gt; 9 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 10 -&amp;amp;gt; 11 || 320&lt;br /&gt;
|-&lt;br /&gt;
| 11 -&amp;amp;gt; 12 || 385&lt;br /&gt;
|-&lt;br /&gt;
| 12 -&amp;amp;gt; 13 || 490&lt;br /&gt;
|-&lt;br /&gt;
| 14 -&amp;amp;gt; 15 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 15 -&amp;amp;gt; 16 || 830&lt;br /&gt;
|-&lt;br /&gt;
| 16 -&amp;amp;gt; 17 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 17 -&amp;amp;gt; 18 || 1.12&lt;br /&gt;
|-&lt;br /&gt;
| 18 -&amp;amp;gt; 19 || 1.26&lt;br /&gt;
|-&lt;br /&gt;
| 19 -&amp;amp;gt; 20 || 1.42&lt;br /&gt;
|-&lt;br /&gt;
| 20 -&amp;amp;gt; 21 || 1.62&lt;br /&gt;
|-&lt;br /&gt;
| 21 -&amp;amp;gt; 22 || 1.86&lt;br /&gt;
|-&lt;br /&gt;
| 22 -&amp;amp;gt; 23 || 1.99&lt;br /&gt;
|-&lt;br /&gt;
| 23 -&amp;amp;gt; 24 || 2.24&lt;br /&gt;
|-&lt;br /&gt;
| 24 -&amp;amp;gt; 25 || 2.504&lt;br /&gt;
|-&lt;br /&gt;
| 25 -&amp;amp;gt; 26 || 2.95&lt;br /&gt;
|-&lt;br /&gt;
| 26 -&amp;amp;gt; 27 || 3.426&lt;br /&gt;
|-&lt;br /&gt;
| 27 -&amp;amp;gt; 28 || 3.934&lt;br /&gt;
|-&lt;br /&gt;
| 28 -&amp;amp;gt; 29 || 4.474&lt;br /&gt;
|-&lt;br /&gt;
| 29 -&amp;amp;gt; 30 || 6.889&lt;br /&gt;
|-&lt;br /&gt;
| 30 -&amp;amp;gt; 31 || 7.995&lt;br /&gt;
|-&lt;br /&gt;
| 31 -&amp;amp;gt; 32 || 9.174&lt;br /&gt;
|-&lt;br /&gt;
| 32 -&amp;amp;gt; 33 || 10.425&lt;br /&gt;
|-&lt;br /&gt;
| 33 -&amp;amp;gt; 34 || 11.748&lt;br /&gt;
|-&lt;br /&gt;
| 34 -&amp;amp;gt; 35 || 13.967&lt;br /&gt;
|-&lt;br /&gt;
| 35 -&amp;amp;gt; 36 || 15.775&lt;br /&gt;
|-&lt;br /&gt;
| 36 -&amp;amp;gt; 37 || 17.678&lt;br /&gt;
|-&lt;br /&gt;
| 37 -&amp;amp;gt; 38 || 19.677&lt;br /&gt;
|-&lt;br /&gt;
| 38 -&amp;amp;gt; 39 || 21.773&lt;br /&gt;
|-&lt;br /&gt;
| 39 -&amp;amp;gt; 40 || 30.543&lt;br /&gt;
|-&lt;br /&gt;
| 40 -&amp;amp;gt; 41 || 34.212&lt;br /&gt;
|-&lt;br /&gt;
| 41 -&amp;amp;gt; 42 || 38.065&lt;br /&gt;
|-&lt;br /&gt;
| 42 -&amp;amp;gt; 43 || 42.102&lt;br /&gt;
|-&lt;br /&gt;
| 43 -&amp;amp;gt; 44 || 46.323&lt;br /&gt;
|-&lt;br /&gt;
| 44 -&amp;amp;gt; 45 || 53.026&lt;br /&gt;
|-&lt;br /&gt;
| 45 -&amp;amp;gt; 46 || 58.419&lt;br /&gt;
|-&lt;br /&gt;
| 46 -&amp;amp;gt; 47 || 64.041&lt;br /&gt;
|-&lt;br /&gt;
| 47 -&amp;amp;gt; 48 || 69.892&lt;br /&gt;
|-&lt;br /&gt;
| 48 -&amp;amp;gt; 49 || 75.973&lt;br /&gt;
|-&lt;br /&gt;
| 49 -&amp;amp;gt; 50 || 102.468&lt;br /&gt;
|-&lt;br /&gt;
| 50 -&amp;amp;gt; 51 || 115.254&lt;br /&gt;
|-&lt;br /&gt;
| 51 -&amp;amp;gt; 52 || 128.692&lt;br /&gt;
|-&lt;br /&gt;
| 52 -&amp;amp;gt; 53 || 142.784&lt;br /&gt;
|-&lt;br /&gt;
| 53 -&amp;amp;gt; 54 || 157.528&lt;br /&gt;
|-&lt;br /&gt;
| 54 -&amp;amp;gt; 55 || 178.184&lt;br /&gt;
|-&lt;br /&gt;
| 55 -&amp;amp;gt; 56 || 196.3&lt;br /&gt;
|-&lt;br /&gt;
| 56 -&amp;amp;gt; 57 || 215.198&lt;br /&gt;
|-&lt;br /&gt;
| 57 -&amp;amp;gt; 58 || 234.879&lt;br /&gt;
|-&lt;br /&gt;
| 58 -&amp;amp;gt; 59 || 255.341&lt;br /&gt;
|-&lt;br /&gt;
| 59 -&amp;amp;gt; 60 || 330.188&lt;br /&gt;
|-&lt;br /&gt;
| 60 -&amp;amp;gt; 61 || 365.914&lt;br /&gt;
|-&lt;br /&gt;
| 61 -&amp;amp;gt; 62 || 403.224&lt;br /&gt;
|-&lt;br /&gt;
| 62 -&amp;amp;gt; 63 || 442.116&lt;br /&gt;
|-&lt;br /&gt;
| 63 -&amp;amp;gt; 64 || 482.59&lt;br /&gt;
|-&lt;br /&gt;
| 64 -&amp;amp;gt; 65 || 536.948&lt;br /&gt;
|-&lt;br /&gt;
| 65 -&amp;amp;gt; 66 || 585.191&lt;br /&gt;
|-&lt;br /&gt;
| 66 -&amp;amp;gt; 67 || 635.278&lt;br /&gt;
|-&lt;br /&gt;
| 67 -&amp;amp;gt; 68 || 687.211&lt;br /&gt;
|-&lt;br /&gt;
| 68 -&amp;amp;gt; 69 || 740.988&lt;br /&gt;
|-&lt;br /&gt;
| 69 -&amp;amp;gt; 70 || 925.4&lt;br /&gt;
|-&lt;br /&gt;
| 70 -&amp;amp;gt; 71 || 1.473.746&lt;br /&gt;
|-&lt;br /&gt;
| 71 -&amp;amp;gt; 72 || 1.594.058&lt;br /&gt;
|-&lt;br /&gt;
| 72 -&amp;amp;gt; 73 || 1.718.928&lt;br /&gt;
|-&lt;br /&gt;
| 73 -&amp;amp;gt; 74 || 1.848.355&lt;br /&gt;
|-&lt;br /&gt;
| 74 -&amp;amp;gt; 75 || 1.982.340&lt;br /&gt;
|-&lt;br /&gt;
| 75 -&amp;amp;gt; 76 || 2.230.113&lt;br /&gt;
|-&lt;br /&gt;
| 76 -&amp;amp;gt; 77 || 2.386.162&lt;br /&gt;
|-&lt;br /&gt;
| 77 -&amp;amp;gt; 78 || 2.547.417&lt;br /&gt;
|-&lt;br /&gt;
| 78 -&amp;amp;gt; 79 || 2.713.878&lt;br /&gt;
|-&lt;br /&gt;
| 79 -&amp;amp;gt; 80 || 3.206.160&lt;br /&gt;
|-&lt;br /&gt;
| 80 -&amp;amp;gt; 81 || 3.681.024&lt;br /&gt;
|-&lt;br /&gt;
| 81 -&amp;amp;gt; 82 || 4.022.472&lt;br /&gt;
|-&lt;br /&gt;
| 82 -&amp;amp;gt; 83 || 4.377.024&lt;br /&gt;
|-&lt;br /&gt;
| 83 -&amp;amp;gt; 84 || 4.744.680&lt;br /&gt;
|-&lt;br /&gt;
| 84 -&amp;amp;gt; 85 || 5.125.440&lt;br /&gt;
|-&lt;br /&gt;
| 85 -&amp;amp;gt; 86 || 5.767.272&lt;br /&gt;
|-&lt;br /&gt;
| 86 -&amp;amp;gt; 87 || 6.204.000&lt;br /&gt;
|-&lt;br /&gt;
| 87 -&amp;amp;gt; 88 || 6.655.464&lt;br /&gt;
|-&lt;br /&gt;
| 88 -&amp;amp;gt; 89 || 7.121.664&lt;br /&gt;
|-&lt;br /&gt;
| 89 -&amp;amp;gt; 90 || 7.602.600&lt;br /&gt;
|-&lt;br /&gt;
| 90 -&amp;amp;gt; 91 || 9.738.720&lt;br /&gt;
|-&lt;br /&gt;
| 91 -&amp;amp;gt; 92 || 11.649.960&lt;br /&gt;
|-&lt;br /&gt;
| 92 -&amp;amp;gt; 93 || 13.643.520&lt;br /&gt;
|-&lt;br /&gt;
| 93 -&amp;amp;gt; 94 || 18.339.300&lt;br /&gt;
|-&lt;br /&gt;
| 94 -&amp;amp;gt; 95 || 23.836.800&lt;br /&gt;
|-&lt;br /&gt;
| 95 -&amp;amp;gt; 96 || 35.658.000&lt;br /&gt;
|-&lt;br /&gt;
| 96 -&amp;amp;gt; 97 || 48.687.000&lt;br /&gt;
|-&lt;br /&gt;
| 97 -&amp;amp;gt; 98 || 58.135.000&lt;br /&gt;
|-&lt;br /&gt;
| 98 -&amp;amp;gt; 99 || 99.999.998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Modifikasi ===&lt;br /&gt;
*Beberapa skill-skill, item, atau efek berikut ini dapat menambah perolehan experience (base/job) yang didapat ketika membunuh '''monster'''.&lt;br /&gt;
**[[Sense]]&lt;br /&gt;
**Kartu-kartu Sepatu&lt;br /&gt;
***{{item |id=4245 Am Mut Card}} - monster [[Demi Human]]&lt;br /&gt;
***{{item |id=4249 Ancient Worm Card}} - monster [[Demon]]&lt;br /&gt;
***{{item |id=4235 Christmas Cookie Card}} - monster [[Angel]]&lt;br /&gt;
***{{item |id=4267 Explosion Card}} - monster [[Dragon]]&lt;br /&gt;
***{{item |id=4151 Gajomart Card}} - monster [[Plant]]&lt;br /&gt;
***{{item |id=4164 Gullinbursti Card}} - monster [[Fish]]&lt;br /&gt;
***{{item |id=4239 Iron Fist Card}} - monster [[Formless]]&lt;br /&gt;
***{{item |id=4204 Mini Demon Card}} - monster [[Brute]]&lt;br /&gt;
****{{item |id=4199 Merman Card}} - monster Brute, hanya kelas Archer&lt;br /&gt;
***{{item |id=4221 Skeleton General Card}} - monster [[Insect]]&lt;br /&gt;
***{{item |id=4275 Zombie Prisoner Card}} - monster [[Undead]]&lt;br /&gt;
**Battle Manual&lt;br /&gt;
***{{item |id=12208 Battle Manual}}&lt;br /&gt;
***{{item |id=12312 Thick Battle Manual}}&lt;br /&gt;
***{{item |id=12411 HE Battle Manual}}&lt;br /&gt;
**Dragon Killer (Jenis Dragon)&lt;br /&gt;
**Slash (Jenis Undead)&lt;br /&gt;
** Skill Blessing dari [[TaeKwon Master]] - Menyejajarkan Exp monster pada hari yang sesuai.&lt;br /&gt;
**&amp;quot;Tap&amp;quot; Experience - Untuk setiap pemain setelah yang pertamakali memukul seekor monster atau telah dipukul oleh serangan normal dari monster, experience yang diberikan akan meningkan 25% (sampai dengan maksimal 580%.&lt;br /&gt;
&lt;br /&gt;
**Even Experience sementara&lt;br /&gt;
*Beberapa skill-skill, item, atau efek berikut ini dapat menambah perolehan experience melalui pengerjaan '''[[Minigame Hugel#Experience|medali]]''' atau diperoleh dari '''[[quest]]'''.&lt;br /&gt;
**Battle Manuals&lt;br /&gt;
***{{item |id=12208 Battle Manual}}&lt;br /&gt;
***{{item |id=12312 Thick Battle Manual}}&lt;br /&gt;
***{{item |id=12411 HE Battle Manual}}&lt;br /&gt;
&lt;br /&gt;
== Modifikasi Penumpukan EXP ==&lt;br /&gt;
&lt;br /&gt;
*'''Formula Monster yang disamakan ([[TaeKwon Master]])''': ((Exp asli*Modifikasi even Exp)*Modifikasi Exp tap*(Modifikasi weapon+Modifikasi Card+Modifikasi manual)*(Modifikasi Blessing+Sense))&lt;br /&gt;
*'''Formula Monster yang tidak disamakan (orang lain)''': ((Exp asli*Modifikasi even Exp)*Modifikasi Exp tap*(Modifikasi weapon+Modifikasi Card+Modifikasi manual)*Sense)&lt;br /&gt;
&lt;br /&gt;
== Link-Link Luar ==&lt;br /&gt;
*[http://bersi.pretziener-ferienhaus-im-gruenen.de/ExpCalc340/exp-calc.html Penghitung EXP] &lt;br /&gt;
*[http://web.hc.keio.ac.jp/~fk061999/himeyasha/medals/medals.html Penghitung Experience Dari Medali Per Level]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Leveling}}&lt;br /&gt;
&lt;br /&gt;
[[Kategori: General Information]]&lt;/div&gt;</summary>
		<author><name>Teddybear</name></author>	</entry>

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