Enchantment
Daftar isi
- 1 General Overview
- 2 Archangel Wing Enchants
- 3 Biolab Enchants
- 4 Ettlang Keepsake Enchant
- 5 Fallen Angel Wing Enchants
- 6 Hero Ring Enchant
- 7 Hidden Enchants
- 8 Light of El Dicastes Enchant
- 9 Malangdo Costume Enchants
- 10 Malangdo Enchants
- 11 Mora Enchants
- 12 RWC Accessory Enchants
- 13 Sarah's Earring Enchants
- 14 Socket Enchant
- 15 Temporal Boots Enchants
- 16 Verus Enchants
- 17 Temporal Boots (Old Glast Heim) Enchants
- 18 Enchant Descriptions
General Overview
Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.
Archangel Wing Enchants
- Main article: Archangel Wing Enchants
Archangel Wing [1] provides several powerful enchants that are not obtainable anywhere else, although it is riskier/more expensive to perfect compared to Fallen Angel Wings.
Biolab Enchants
- Main article: Biolab Enchants
An NPC at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by Bio Labs monsters.
Ettlang Keepsake Enchant
- Main article: Ettlang Keepsake Enchants
Enchanting Ettlang Keepsake with various enchants using Splendide Coin.
Fallen Angel Wing Enchants
- Main article: Fallen Angel Wing Enchants
Fallen Angel Wing [1] is a popular garment due to being able to give three powerful enchants to it.
Hero Ring Enchant
- Main article: Hero Ring Enchants
Enchanting Hero Ring with various enchants using Token of Hero.
Hidden Enchants
- Main article: Hidden Enchant
This system allows players to add stat bonuses to selected body armors. The gear is randomly given +1 to +3 of one of the 6 stats. Success rates vary according to the type of armor. Each attempt costs 400,000 Zeny, but no items are needed other than the armor itself.
Light of El Dicastes Enchant
- Main article: Light of El Dicastes Enchants
Enchanting Light of El Dicastes with various enchants using Sapha Certification.
Malangdo Costume Enchants
- Main article: Malangdo Costume Enchants
Some costumes can be enchanted at Malangdo for additonal effects.
Malangdo Enchants
- Main article: Malangdo Enchants
The enchants available in the town of Malangdo are mainly for certain level 3 and 4 weapons, and can give each weapon up to two enchants.
Mora Enchants
- Main article: Mora Enchants
The enchants available in the town of Mora are mainly for class specific gear and gear sets, including Rangers, Rune Knights, Guillotine Crosses, Arch Bishops, and Warlocks.
RWC Accessory Enchants
- Main article: RWC Accessory Enchants
Chambered RWC 2012 Pendant [1] and Chambered RWC 2012 Ring [1] are very popular accessories, and have their own enchantment process.
Sarah's Earring Enchants
- Main article: Sarah Earring Enchants
Enchanting Sarah's earring accessories with powerful enchants using gigantic shards.
Socket Enchant
- Main article: Socket Enchant
Not really a system of adding enchants per se, but is somewhat related. Players may use this system to add an additional card slot into selected pieces of equipment. They are divided by "ranks", which will require different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates.
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
Temporal Boots Enchants
- Main article: Temporal Boots Enchants
The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim instance can be exchanged for Temporal Boots.
Verus Enchants
- Main article: Verus Enchants
The enchants available in the city of Verus are mainly for class specific gear and gear sets only for Mechanic.
Temporal Boots (Old Glast Heim) Enchants
To acquire these enchants, please see the Temporal Boots Enchants page.
Bear's Power
When being (physically?) attacked, adds a chance to proc +200 STR for 5 seconds and transforms into a Bigfoot. Consumes 500 HP/sec during activation.
Hawkeye
Adds a chance to proc +200 DEX for 5 seconds when attacking (physically?). Can be activated by skills, like Cart Cannon. Consumes 50 SP/sec during activation.
Lucky Day
When physically (and magically?) attacking (and being physically/magically attacked?), adds a chance to proc +200 LUK for 5 seconds. (Adds a chance to obtain a treasure box when killing monsters during activation?)
Muscle Fool
When being physically attacked, adds a low chance to proc +1000 DEF (Hard) for 5 seconds, -50% ATK and MATK during activation.
Runaway Magic
Each magic attack has a chance to proc +200 INT for 10 seconds. Consumes 200 SP/sec during activation.
Speed of Light
Each physical attack has a chance to proc +100% ASPD and +100 Perfect Dodge for 5 seconds. Consumes 400 HP and 40 SP per second during activation.
Enchant Descriptions
While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.
Delayafterattack
Enchant Type | Enchant Description |
---|---|
Delayafterattack 1 | ASPD +4% |
Delayafterattack 2 | ASPD +6% |
Delayafterattack 3 | ASPD +8% |
Delayafterattack 4 | ASPD +10% |
Expert Archer
Enchant Type | Enchant Description |
---|---|
Expert Archer 1 | Ranged Damage +2% |
Expert Archer 2 | Ranged Damage +4% |
Expert Archer 3 | Ranged Damage +6% |
Expert Archer 4 | Ranged Damage +8% |
Expert Archer 5 | Ranged Damage +10% |
Expert Archer 6 | Ranged Damage +12% |
Fatal
Enchant Type | Enchant Description |
---|---|
Fatal 1 | CRIT Damage +4%, +1 CRIT |
Fatal 2 | CRIT Damage +6%, +2 CRIT |
Fatal 3 | CRIT Damage +8%, +3 CRIT |
Fatal 4 | CRIT Damage +10%, +4 CRIT |
Fighting Spirit
Enchant Type | Enchant Description |
---|---|
Fighting Spirit 1 | ATK +6, Hit +2 |
Fighting Spirit 2 | ATK +9, Hit +3 |
Fighting Spirit 3 | ATK +12, Hit +4 |
Fighting Spirit 4 | ATK +15, Hit +5 |
Fighting Spirit 5 | ATK +18, Hit +5 |
Fighting Spirit 6 | ATK +21, Hit +5 |
Fighting Spirit 7 | ATK +24, Hit +5 |
Fighting Spirit 8 | ATK +27, Hit +5 |
Fighting Spirit 9 | ATK +30, Hit +5 |
Fighting Spirit 10 | ATK +50, Hit +15 |
Heal Amount
Enchant Type | Enchant Description |
---|---|
Heal Amount 3 | Increases healing power by 6%, increases SP consumption by 5% |
Heal Amount 4 | Increases healing power by 12%, increases SP consumption by 10% |
Heal Amount 5 | Increases healing power by 20%, increases SP consumption by 15% |
Magic
Enchant Type | Enchant Description |
---|---|
Magic 1 | MATK +1%, reduces Fixed Cast Time of skills by 1% |
Magic 2 | MATK +2%, reduces Fixed Cast Time of skills by 1% |
Magic 3 | MATK +3%, reduces Fixed Cast Time of skills by 1% |
Sharp
Enchant Type | Enchant Description |
---|---|
Sharp 1 | Crit +6, Hit +2 |
Sharp 2 | Crit +9, Hit +3 |
Sharp 3 | Crit +12, Hit +4 |
Sharp 4 | Crit +14, Hit +5 |
Sharp 5 | Crit +18, Hit +5 |
Spell
Enchant Type | Enchant Description |
---|---|
Spell 1 | MATK +6, reduces Variable Cast Time of skills by 4% |
Spell 2 | MATK +9, reduces Variable Cast Time of skills by 6% |
Spell 3 | MATK +12, reduces Variable Cast Time of skills by 8% |
Spell 4 | MATK +15, reduces Variable Cast Time of skills by 10% |
Spell 5 | MATK +18, reduces Variable Cast Time of skills by 10% |
Spell 6 | MATK +21, reduces Variable Cast Time of skills by 10% |
Spell 7 | MATK +24, reduces Variable Cast Time of skills by 10% |
Miscellaneous
Enchant Type | Enchant Description |
---|---|
Cranial 1 | Increases Tolerance to Demihuman and other Players by 5% |
Immune 1 | Increases tolerance to Neutral Property monsters by 5% |
- Note These are only obtainable by enchanting Archangel Wing [1].