MATK
Daftar isi
Magic Attack is the total magic damage output before factoring magic defense. Your total magic attack is calculated through 3 separate parts: Status MATK, Weapon MATK and Equipment MATK. Each part behaves differently and should only be added together once all the necessary calculations have been made. Unlike ATK, MATK is fully affected by the elements.
The formula for calculating magic attack is the following:
MATK = (StatusMATK + WeaponMATK + EquipMATK) × MATKModifier
Status MATK
Status MATK is derived from the player's Stats and Base Level, most notably from INT. This is the first number you see on the status screen under MATK.
Formula
StatusMATK = Floor( BaseLevel ÷ 4 + INT + INT ÷ 2 + DEX ÷ 5 + LUK ÷ 3 )
Weapon MATK
Weapon MATK is derived from player's weapon. This is the only portion in MATK that varies depending on the weapon level and refinement rate. Also WeaponMATK, tends to play the biggest role in your total MATK as it is the easiest to increase.
Formula
WeaponMATK = BaseWeaponMATK + Variance + RefinementBonus
- Variance =
± 0.1 × WeaponLevel * BaseWeaponMATK
- RefinementBonus = See Refinement Effects.
- Variance is a random number ranging from (
-10% × WeaponLevel × BaseWeaponMATK
) to (10% × WeaponLevel × BaseWeaponMATK
)
Equipment MATK
Equipment MATK is the sum of MATK gained from equips other than weapons. Any absolute MATK you get from skills and cards, including cards in weapon, is added here.
List of Equipment MATK
- Centipede Larva Card, +3 (Weapon)
- Skull Cap [1], see item description
- Entweihen Crothen Card, +100 (Armor)
- Heroic Backpack [1], see item description
- Berkas:Odin's Power.png Odin's Power, +70 ~ +100
MATK Modifier
MATK Modifier is the sum of all Relative Modifiers from weapons, cards, etc., which affect MATK as whole. Relative MATK, whether standalone or against a specific race, stacks additively with their respective group (Group 1, Standalone; Group 2, Racial). These groups then multiply with each other (rounded down to nearest percentage). Relative MATK boost from Mystical Amplification stacks multiplicatively with total Relative MATK boost derived from multiplying Group 1 and Group 2.
For example: equiping a Brynhild, a +12 Kathryne Keyron Carded Red Pom Band, a Ninja Scroll and Level 10 Mystical Amplification, has the following MATK Modifier against Demi Human race:
- Group 1: Brynhild (+10%), Kathryne Keyron Card (+2%), Ninja Scroll (+1%).
- Group 2: +12 Red Pom Band (+16%).
Group1 = [ 0.1 + 0.02 + 0.01 ] + 1 Group2 = [ 0.16 ] + 1 MA(10) = [ 0.05 × 10 ] + 1 Total = [ 1.13 × 1.16 × 1.5 ] Total = 1.9662
This combination will boost MATK by 96% against Demi Human race.
NOTE: Total Relative MATK boost value doesn't show in the Status Window.
List of MATK Modifiers
- Berkas:Dragonology.png Dragonology, +2% per skill level vs. Dragon
- Berkas:Mystical Amplification.png Mystical Amplification, +5% per skill level
- Dea Staff [1], +1% per refine rate
- Gentleman Staff [1], +1% per refine rate, combo with Magician Hat
- Glorious Arc Wand, +15% vs. Demi-Human, +5% if refine rate is +9 or higher
- Glorious Destruction Staff, +15% vs. Demi-Human, +1% per refine rate
- Lich's Bone Wand [2], +3% if refine rate is +9 or higher
- Staff of Destruction [1], +1% every +2 of refine rate
- Warlock's Battle Wand, +15% vs. Demi-Human
- Agav Card, +5% (Armor)
- Brynhild, +10%
- Crown of Deceit [1], see item description
- Spiritual Ring, see item description
- Skull Cap [1], see item description
- Ninja Scroll, +1%
See Also
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | STR • AGI • VIT • INT • DEX • LUK | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Weight Limit • Movement Speed |