Mild Wind
|
|
| Type: |
Active Skill
|
| Levels: |
7 (Selectable)
|
| SP Cost: |
20/50
|
| Duration: |
10 min
|
| Target: |
Self
|
| Prerequisites
|
| Kihop Lv. 5, Peaceful Break Lv. 5, Happy Break Lv. 5
|
Skill Description
Endows players weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of Soul Linker's Estun, Estin, and Esma.
| Level |
SP Cost |
Element
|
| 1 |
20 |
Earth
|
| 2 |
20 |
Wind
|
| 3 |
20 |
Water
|
| 4 |
20 |
Fire
|
| 5 |
50 |
Ghost
|
| 6 |
50 |
Dark
|
| 7 |
50 |
Holy
|
Notes
- This skill activates like Endure, where using the skill automatically endows the level you used (as opposed to enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Mild Wind.
- Overrides Enchant Poison's element change, but keeps its chance of inflicting poison status. However, if enchant poison expires before mild wind does, your element returns to neutral.