Root
Dari idRO Klasik Wiki
| Gagal membuat miniatur: Tidak dapat menyimpan berkas kecil ke tujuan Root
| |
|---|---|
| Gagal membuat miniatur: Tidak dapat menyimpan berkas kecil ke tujuan
| |
| Type: | Active Skill |
| Levels: | 5, fixed |
| SP Cost: | 10 |
| Cast Time: | 0.3 + (Skill Level × 0.2) seconds |
| Cast Delay: | 0.5 seconds |
| Duration: | 10 + (Skill level × 10) seconds |
| Target: | Enemy |
| Range: | Melee |
| Spirit Spheres: | 1 |
| Prerequisites | |
| (Monk) Flee (Skill) Lv. 5 | |
Root (Alt: Blade Stop) is a 2nd class active skill available as Monk and Champion.
Effect
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught.
| Level | Skill Unlocked | Time Frame | Duration |
|---|---|---|---|
| 1 | - | 0.5s | 20s |
| 2 | Throw Spirit Sphere | 0.7s | 30s |
| 3 | Occult Impaction | 0.9s | 40s |
| 4 | Raging Quadruple Blow | 1.1s | 50s |
| 5 | Guillotine Fist | 1.3s | 60s |
Notes
- Since this skill is of the Monk discipline, if the user Roots a Monk class enemy, then the enemy can also use skills while in Root; which skills are available is determined by each player's level of Root.
- During the Root status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
- Rooted players/monsters are also susceptible to effects like knockback (and it will not affect the Root status).
- Throw Spirit Sphere is weakened when used from Root, as Root itself consumes one Spirit Sphere.
- Root only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.
Applications
- Guillotine Fist only requires 4 Spirit Spheres to be cast in the Root status (since Root takes one Spirit Sphere to use) but still requires the Fury status.
- It is possible to continue the Raging Quadruple Blow to Raging Thrust if the enemy is selected right after Quadruple. This way, it is possible use the folowing combos:
- Root -> Raging Quadruple Blow -> Raging Thrust
- Root -> Raging Quadruple Blow -> Raging Thrust -> Glacier Fist
- Root -> Raging Quadruple Blow -> Raging Thrust -> Chain Crush Combo
- Root -> Raging Quadruple Blow -> Raging Thrust -> Glacier Fist -> Chain Crush Combo
- Root -> Raging Quadruple Blow -> Raging Thrust -> Chain Crush Combo -> Guillotine Fist (Needs to have 1 Spirit Sphere after Chain Crush Combo and be in Fury status)
| Monk & Champion | |
|---|---|
| 2nd Class Skills |
Excruciating Palm • Flee (Skill) • Fury • Guillotine Fist • Iron Fists • Mental Strength • Occult Impaction • Raging Quadruple Blow • Raging Thrust • Raging Trifecta Blow • Root • Snap • Spiritual Bestowment • Spiritual Cadence • Spiritual Sphere Absorption • Summon Spirit Sphere (Spirit Sphere) • Throw Spirit Sphere |
| Transcendent Skills |
Chain Crush Combo • Glacier Fist • Raging Palm Strike • Zen |
| Quests | Monk Job Change Guide • Monk Skill Quest • Rebirth Walkthrough |
| Weapons | Mace • Knuckle |