Claymore Trap

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Needs proper Skill Icon Claymore Trap
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Type: Offensive Skill
Levels: 5, selectable
SP Cost: 15
Cast Delay: ASPD
Cooldown: 2 detik
Duration: (Skill Level × 20) seconds
Target: Ground
Range: 3 cells
Area of Effect: 5x5
Property: Fire
Catalyst: 2 Traps or Special Alloy Traps
(Hunter) Blast Mine Lv. 1, Shockwave Trap Lv. 1

Claymore Trap (Alt: Claymore Trap) is a 2nd class offensive skill available as Hunter and Sniper.


Sets a trap that will explode when an enemy steps on it, inflicting piercing Fire property damage to all enemies within its area of effect. This skill ignores the accuracy check.

Level Trap Duration
1 20s
2 40s
3 60s
4 80s
5 100s
Damage = [DEX × (3 + Base_Lv ÷ 100) × (1 + INT ÷ 35)] × Skill_Lv ± 10% + (Trap_Research_Lv × 40)


  • This trap ignores the flag "Always Takes 1 Damage".
  • This trap ignores every relative damage modifier such as Thara Frog, Tatacho, Ogretooth and Leib Olmai cards in PvP environment.
  • This trap bypasses defensive benefits such as Guard, Parry and Weapon Blocking.
  • This trap cannot be stacked as it will destroy all other traps in the area of effect.
  • This trap can be pushed back. The direction depends on where the trap is relative to the attacker as as provided below. If the trap is in the same cell as the attacker, it will be pushed westward.
Knock Back positions

Informasi Dasar Trap

  • This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. Clock Tower 3F, is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
  • Trap Duration lasts 4 times as long in War of Emperium.
  • Traps occupy 1 cell.
  • Traps can only be placed up to 2 cells next to players, monsters or another trap.
  • Traps can be activated by and will affect allies, enemies and the user in PvP environment.
  • Traps have a durability of 3,500 HP.
  • Like ground skills, traps can also be swept by Ganbantein.
  • Trap damage is considered Melee.

Related Skills