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Needs proper Skill Icon Flasher
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Type: Active Skill
Levels: 5, selectable
SP Cost: 12
Cast Delay: ASPD
Duration: [180 − (Skill Level × 30)] seconds
Target: Ground
Range: 3 cells
Area of Effect: 3x3
Status: Blind
Catalyst: 1 Trap or Special Alloy Trap
(Hunter & Expanded Super Novice) Skid Trap Lv. 1

Flasher (Alt: Flasher) is a 2nd class active skill available as Hunter, Sniper and expanded Super Novice.


Sets a trap on a targeted location that looses a blinding flash when an enemy steps on it, which has a chance of leaving all enemies within the area of effect blind for 18 seconds.

Level Chance of Effect Trap Duration
1 50% 150s
2 60% 120s
3 70% 90s
4 80% 60s
5 90% 30s


  • This trap does not blind Boss monsters.
  • This trap can be knocked back. The direction depends on where the trap is relative to the attacker as as provided below. If the trap is in the same cell as the attacker, it will be pushed westward.
Knock Back positions

Informasi Dasar Trap

  • This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. Clock Tower 3F, is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
  • Trap Duration lasts 4 times as long in War of Emperium.
  • Traps occupy 1 cell.
  • Traps can only be placed up to 2 cells next to players, monsters or another trap.
  • Traps can be activated by and will affect allies, enemies and the user in PvP environment.
  • Traps have a durability of 3,500 HP.
  • Like ground skills, traps can also be swept by Ganbantein.
  • Trap damage is considered Melee.

Related Skills

Super Novice
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Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword